Last seen: Sep 25, 2026
Hi. I’ve just posted this on the Patreon, so feel free to ignore either here or there, but great that the classic framework is getting some love. c...
@hosna That has helped, thank you. Will need a little bit of tweaking but it is looking good
Hi, in the BP_ZombieNormal, there is a Play Hit Montage at 50% health where the zombie staggers back. Where can i plug this in to have a hit reaction ...
@hosna Is there any chance you could do a short tutorial video for the Classic version?
@hosna Would these tutorials work on the Classic framework as well?
That is not the default mesh. That looks like the one from the modern weapons kit. Have you got a screen shot of when you have it armed?
@hosna Hi Hosna, thanks for the reply. Yes, everything is named correctly in all the datatables, skeletal meshes etc. I have just fixed it. In the Sho...
Hi, have a strange issue for you. My Shotgun linetrace is firing at 90° to the left. I can't find where to rotate it. The muzzle flash fires forwards ...
Hi, do you want the cutscenes/sequences to play one after the other. so it is a continuous cutscene? If so, you can just play them one after the other...
@chris They have done a tutorial on adding a dog enemy to the game, can easily be changed to be another kind of monster as the only thing that changes...
One thing i think that would be very beneficial is on the BP_EnemySpawner is the ability to change the zombie settings. Even basic things like Health,...
@farshad I got it working. It has to be done in the Zombie Normal BP, not in the Zombie Master that I was trying initially. if anyone else wants to...
@farshad I've tried that but it still isnt working
@jsanzs Embrace the baldness 🙂
@jsanzs Hi. I had this issue, my fix was clicking on the hair, then in the details panel searching for Bounds. Change it from the default value to som...