Hello I was following the combination example in the documentation on how to have different ammo for specific weapons but I seem to not be able to use them in game when I pick them up. For example I made Magnum ammo for a magnum everything seems to be fine I created the ammo and my weapon but they don’t work with one another. Idk what I’m missing
Hello I was following the combination example in the documentation on how to have different ammo for specific weapons but I seem to not be able to use them in game when I pick them up. For example I made Magnum ammo for a magnum everything seems to be fine I created the ammo and my weapon but they don’t work with one another. Idk what I’m missing
Could you please show the issue with a video or a few screenshots? That would help me understand it better and guide you more accurately.
Was I suppose to also create a Data_Table as well?
sorry last reply video file was to large message was sent without the video. 😆
@jstudios There’s no need to create a Data Table for ammo items. The ammo system is designed to be automatically handled by the weapon, so you don’t need to manually combine anything.
we’ve added two videos to the documentation showing how to add a new weapon, how to use shared ammo between weapons, and how to create unique ammo for a specific weapon. The second video will probably be more useful for your case, since you need to understand how to properly set up ammo for your new weapon.
That said, I’d recommend watching both videos in order.
How To Create a New Weapon from an Existing Weapon Type
How To Add a New Ammo Type to a New Weapon
If you still have any questions, let me know ... I’m here to help 😊
---------------------------------------------------
One quick tip that might solve your issue:
Make sure that in your weapon’s Data Asset, "AmmoItemName" is correctly set to match your ammo item name.
@ben4886 These tutorials are only for the Modern Survival Horror Framework. The Classic framework has a different design in this area and the ammo setup is handled in a different way.
However, for CSHF V2, we are planning to introduce a similar design using a Data Asset-based structure, along with several new features as well.
@hosna Is there any chance you could do a short tutorial video for the Classic version?
