Ben4886
Ben4886
@ben4886
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Joined: Feb 25, 2026
Last seen: Nov 9, 2026
Topics: 1 / Replies: 140
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RE: Support – Classic Survival Horror Framework

@farshad I've found my own workaround. I remove the sound from the Bulletcasting BPs, and add a delayed sound cue to the weapon fire animation

2 weeks ago
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RE: Support – Classic Survival Horror Framework

@farshad Yeah, i have just the 1 notify, the weapon only fires once, and it is playing twice on a default pistol. Very strange

2 weeks ago
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RE: Support – Classic Survival Horror Framework

@farshad where is the bp bullet casting referenced? In my weapon fire anim I have the notify at the end, but in game it plays twice. Once at the what ...

2 weeks ago
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RE: Support – Classic Survival Horror Framework

@farshad and then just add a shotgun shell as the mesh?

2 weeks ago
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RE: Support – Classic Survival Horror Framework

Quick question, where in the BulletCasting BPs, either the notify or the actor BPs, does it reference the actual static mesh of the bullet case? I wan...

2 weeks ago
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RE: Support – Classic Survival Horror Framework

@commancho It is in the AC_Interact - Equip weapon. There is a video here on how to do it:

3 weeks ago
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RE: Support – Classic Survival Horror Framework

@commancho I find it best to add new sockets, ideally one for each weapon. May be repetitive, but it is better to have each one aligned properly

3 weeks ago
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RE: Support – Classic Survival Horror Framework

@farshad Perfect, got it working, thanks

2 months ago
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RE: Support – Classic Survival Horror Framework

@farshad @mbthecomposer Can you share a screenshot of how you have blueprint set up?

2 months ago
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RE: Support – Classic Survival Horror Framework

Hi. I am adding in unarmed attacks for the player like a punch and kick, in the weapontype Enum there is an Unarmed entry, but how is best to call thi...

2 months ago
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RE: What Are You Building? Show Us Your Project

@mbthecomposer Looks great. Interesting theme for the gameplay

2 months ago
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RE: What Are You Building? Show Us Your Project

@commancho yeah, with what I tested, real time shadows work. I haven’t tested it with something like an emissive/illuminated niagara particle though

2 months ago
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RE: Support – Classic Survival Horror Framework

@farshad great, thank you. Seems a lot easier than I thought it would be

2 months ago
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RE: Support – Classic Survival Horror Framework

@farshad no problem, if you are able to send me some screenshots to point me in the right direction, I’ll give it a go myself

2 months ago
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RE: Pre-Rendered Backgrounds

@rdograndy this tutorial is just using the Unreal Engine only. I mentioned the Blender tutorial as the reason why I did the UE tutorial

2 months ago
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