Last seen: Jul 1, 2026
@farshad I bet that is going to be it. I have been changing the Severed Attack Montage, not the Attack Montage. I will test it when i am home from wor...
@farshad When the zombie is Severed with the shotgun, or is crawling, i was trying to get it to play a new Attack anim montage where it attacks with t...
@farshad Hmm, i have changed both of these but it is still playing the wrong animation. I have switched it so the left arm shoots off, so it can attac...
@farshad So it was something silly i did. I have set it up so the zombie's right arm is shot off at 50% health, but had set the Box to Destroy compone...
Hi Hosna and Farshad, when i sever a zombie, it throws up a few error messages whenever the zombie has tried attacking us in the severed state (or we ...
Hi. I’ve just posted this on the Patreon, so feel free to ignore either here or there, but great that the classic framework is getting some love. c...
@hosna That has helped, thank you. Will need a little bit of tweaking but it is looking good
Hi, in the BP_ZombieNormal, there is a Play Hit Montage at 50% health where the zombie staggers back. Where can i plug this in to have a hit reaction ...
@hosna Is there any chance you could do a short tutorial video for the Classic version?
@hosna Would these tutorials work on the Classic framework as well?
That is not the default mesh. That looks like the one from the modern weapons kit. Have you got a screen shot of when you have it armed?
@hosna Hi Hosna, thanks for the reply. Yes, everything is named correctly in all the datatables, skeletal meshes etc. I have just fixed it. In the Sho...
Hi, have a strange issue for you. My Shotgun linetrace is firing at 90° to the left. I can't find where to rotate it. The muzzle flash fires forwards ...
Hi, do you want the cutscenes/sequences to play one after the other. so it is a continuous cutscene? If so, you can just play them one after the other...
@chris They have done a tutorial on adding a dog enemy to the game, can easily be changed to be another kind of monster as the only thing that changes...