Last seen: Sep 25, 2026
@farshad Perfect, got it working, thanks
@farshad @mbthecomposer Can you share a screenshot of how you have blueprint set up?
Hi. I am adding in unarmed attacks for the player like a punch and kick, in the weapontype Enum there is an Unarmed entry, but how is best to call thi...
@mbthecomposer Looks great. Interesting theme for the gameplay
@commancho yeah, with what I tested, real time shadows work. I haven’t tested it with something like an emissive/illuminated niagara particle though
@farshad great, thank you. Seems a lot easier than I thought it would be
@farshad no problem, if you are able to send me some screenshots to point me in the right direction, I’ll give it a go myself
@rdograndy this tutorial is just using the Unreal Engine only. I mentioned the Blender tutorial as the reason why I did the UE tutorial
@farshad great, thanks. Do you have any idea when you would do the tutorial you mentioned on adding a new weapon type?
Hi. Is there a way we can turn while firing weapons like the rifle and flamethrower?
@commancho Well, it will save some computing power not having to render every material, mesh and texture during gameplay. Mainly though it is of the f...
Hi. In the Main Menu, it says new games will delete all of the old saved files. If i dont want that to happen, can i just unpin these connections? &...
@hosna The issue seems to be when adding the Modifier to the DPAD Left in the IMC-Default. Adding in the Negate Modifier is what stops the 2nd interac...
@hosna Even using a brand new, fresh project, putting in the L/R dpad inputs causes the error. Nothing migrated in at all