Ben4886
Ben4886
@ben4886
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Joined: Feb 25, 2026
Last seen: Sep 25, 2026
Topics: 1 / Replies: 133
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RE: Support – Classic Survival Horror Framework

@farshad Hi, That has worked with the Spawn Transform, thank you. For the blood decal, yes, i have tried using the mesh, and every other component....

4 months ago
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RE: Support – Classic Survival Horror Framework

@deepspacedaz Which problem, with the spawning or the blood?

4 months ago
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RE: Support – Classic Survival Horror Framework

Here's 2 things i hope you can help me with. Firstly, the zombies dont spawn exactly where i want them to. In the screen shots you can see the locatio...

4 months ago
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RE: Support – Classic Survival Horror Framework

@farshad I’m away at the moment, so can’t check it. But in the door BP is there logic for something like “cutscene triggered”, or “interacted with”?

4 months ago
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RE: Support – Classic Survival Horror Framework

@farshad I have added the sound of fire to the barrel, activated once it explodes. If I leave the room (with door opening cutscene) you can still hear...

4 months ago
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RE: Support – Classic Survival Horror Framework

Hi guys. I am adding some things to the Oil Barrels, like sound effects etc. How do i despawn them after leaving a room? So i have everything working ...

4 months ago
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RE: Support – Classic Survival Horror Framework

@deepspacedaz Hi, i dont know if it will help you, but i had a similar issue. what worked for me was rotating and positioning the weapon sockets on th...

4 months ago
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RE: Support – Classic Survival Horror Framework

@farshad one more quick weapon related question. When shooting the crawling zombies, the blood splatter is too high above them. The line trace is firi...

4 months ago
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RE: Support – Classic Survival Horror Framework

@farshad I got it just before you replied. The problem was in the WeaponsData Table. It was trying to shoot from the Muzzle Flash socket, but mine was...

4 months ago
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RE: Support – Classic Survival Horror Framework

@farshad Hi. Animations are all working fine, but there is an issue with firing the weapons. For some reason the pistol is firing 90 degrees to the le...

4 months ago
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RE: Support – Classic Survival Horror Framework

@farshad Thanks. Yeah, i will duplicate the anims first before swapping them out and editing them

4 months ago
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RE: Support – Classic Survival Horror Framework

@farshad Thanks. And from there i can edit the weapon equipped walking and running animations?

5 months ago
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RE: Support – Classic Survival Horror Framework

Hi. I am wanting to modify some animations, mainly the walking/running while holding a weapon. as the character BP and anim BPS are set up differently...

5 months ago
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RE: Support – Classic Survival Horror Framework

@mr_spookies Hi. What worked for me is to test on an empty project first. Just make a blank 3rd person project, and follow this tutorial: It'll g...

5 months ago
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RE: Support – Classic Survival Horror Framework

I'm going to be setting up new anims for the weapons, like the reload ones. Can you advise were best to set it up? I think i will need to make an arra...

5 months ago
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