Last seen: Sep 25, 2026
@hosna Yeah, i was afraid of that 😆 I'll just use 1.8 as the test to get things working then. V2 will be the full project
@hosna I've made changes to things like the Zombie Master and Zombie Normal, how will be best to migrate these over without overwriting the new bluepr...
I'm using V1.8. How will be best to integrate my project with V2?
@oleg_ggs Hi, at the top of the page on the menu bar, there is a drop down for "Documentation". It is in there
So i am working on a game using the CSHF. I am keeping things underwraps for now, but here is a video of my progress on the weapons and bullet impact ...
@farshad Forgot to say, that is all working. Thank you
@farshad Can you show me how that would look? Cant seem it get it to work
@farshad Where would i use the Blend posses by enum or int?
Next question though, is there a way to have the walk animations on random? Obviously they are set up with a Blend Space, bt is there a way to randoml...
@farshad I have it working, i changed it again in the Crawling Zombie BP, even though i did that before. Strange
@farshad I bet that is going to be it. I have been changing the Severed Attack Montage, not the Attack Montage. I will test it when i am home from wor...
@farshad When the zombie is Severed with the shotgun, or is crawling, i was trying to get it to play a new Attack anim montage where it attacks with t...
@farshad Hmm, i have changed both of these but it is still playing the wrong animation. I have switched it so the left arm shoots off, so it can attac...
@farshad So it was something silly i did. I have set it up so the zombie's right arm is shot off at 50% health, but had set the Box to Destroy compone...
Hi Hosna and Farshad, when i sever a zombie, it throws up a few error messages whenever the zombie has tried attacking us in the severed state (or we ...