Bug with a one-way closed door: When the door is unlocked, it still cannot be opened while running, and the character hits it as if it were closed. However, we can open it without running.
@rozhkovskyproduction It’s very important that the door sits exactly on the floor. Is the Z value of the door’s location set to >=0?
@farshad данная проблема выявлена на вашей демо-карте) я ничего не менял пока что
@rozhkovskyproduction Okay, we will look into it. Also, I would appreciate it if you could write in English so everyone can follow along. Thank you
@farshad apparently I was in such a hurry that I accidentally copied my own text instead of the translation:) sorry.
I mentioned in the message above that this problem occurred on your demo map, where there is a door in the narrow wall area, and I was able to catch this issue there
Hi, I’ve found another issue related to the ladder, but it may be more animation related. I increased the play rate of the ladder movement animation to 2x to make it feel more dynamic, and the character starts drifting to the right, which eventually prevents them from climbing down if they move too far off the ladder.
https://youtu.be/6c-ZilsD_78
Also, I’d like to suggest adding IK so that the character’s hands and feet properly align with the ladder rungs.
Okay, the issue is related to root motion and blending, caused by increased play rate. As a test, I created a linear root motion path for both the climbing up and climbing down animations, and the problem no longer occurs.
a short video report
https://drive.google.com/file/d/1YvrgzWtbc7f6pnuv_431gMMdoJgM7FK7/view?usp=sharing
@rozhkovskyproduction Thanks for reporting these cases, we’ll review them.
