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⚠️ Bug Reports – Modern Survival Horror Framework

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Ede9c9e085744d5f1aad99aec885abeb4f29bb5103dcf3c276c4a3b2e310e5a1?s=80&d=mm&r=g
(@rozhkovskyproduction)
Eminent Member
Joined: 2 weeks ago
Posts: 18
 

Bug with a one-way closed door: When the door is unlocked, it still cannot be opened while running, and the character hits it as if it were closed. However, we can open it without running.



   
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Farshad
(@farshad)
DEVELOPER Admin
Joined: 3 months ago
Posts: 197
 

@rozhkovskyproduction It’s very important that the door sits exactly on the floor. Is the Z value of the door’s location set to >=0?



   
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Ede9c9e085744d5f1aad99aec885abeb4f29bb5103dcf3c276c4a3b2e310e5a1?s=80&d=mm&r=g
(@rozhkovskyproduction)
Eminent Member
Joined: 2 weeks ago
Posts: 18
 

@farshad данная проблема выявлена на вашей демо-карте) я ничего не менял пока что



   
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Farshad
(@farshad)
DEVELOPER Admin
Joined: 3 months ago
Posts: 197
 

@rozhkovskyproduction Okay, we will look into it. Also, I would appreciate it if you could write in English so everyone can follow along. Thank you



   
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Ede9c9e085744d5f1aad99aec885abeb4f29bb5103dcf3c276c4a3b2e310e5a1?s=80&d=mm&r=g
(@rozhkovskyproduction)
Eminent Member
Joined: 2 weeks ago
Posts: 18
 

@farshad apparently I was in such a hurry that I accidentally copied my own text instead of the translation:) sorry.

I mentioned in the message above that this problem occurred on your demo map, where there is a door in the narrow wall area, and I was able to catch this issue there



   
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kesotiv
(@kesotiv)
Active Member
Joined: 1 month ago
Posts: 11
 

Hi, I’ve found another issue related to the ladder, but it may be more animation related. I increased the play rate of the ladder movement animation to 2x to make it feel more dynamic, and the character starts drifting to the right, which eventually prevents them from climbing down if they move too far off the ladder.
https://youtu.be/6c-ZilsD_78

Also, I’d like to suggest adding IK so that the character’s hands and feet properly align with the ladder rungs.



   
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kesotiv
(@kesotiv)
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Joined: 1 month ago
Posts: 11
 

Okay, the issue is related to root motion and blending, caused by increased play rate. As a test, I created a linear root motion path for both the climbing up and climbing down animations, and the problem no longer occurs.



   
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Farshad
(@farshad)
DEVELOPER Admin
Joined: 3 months ago
Posts: 197
 

@kesotiv Thanks for the explanation. By the way, the issue with the key on the door that you reported has already been fixed in the previous live stream. You may have seen it, but if not, you can check out the live stream.



   
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kesotiv
(@kesotiv)
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Joined: 1 month ago
Posts: 11
 

@farshad nice work! I saw, that's nice you showing how you're working.



   
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Ede9c9e085744d5f1aad99aec885abeb4f29bb5103dcf3c276c4a3b2e310e5a1?s=80&d=mm&r=g
(@rozhkovskyproduction)
Eminent Member
Joined: 2 weeks ago
Posts: 18
 

a short video report
https://drive.google.com/file/d/1YvrgzWtbc7f6pnuv_431gMMdoJgM7FK7/view?usp=sharing


This post was modified 4 days ago by RozhkovskyProduction

   
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Hosna
(@hosna)
DEVELOPER Admin
Joined: 3 months ago
Posts: 163
Topic starter  

@rozhkovskyproduction Thanks for reporting these cases, we’ll review them.


This post was modified 4 days ago by Hosna

   
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