Bug with a one-way closed door: When the door is unlocked, it still cannot be opened while running, and the character hits it as if it were closed. However, we can open it without running.
@rozhkovskyproduction It’s very important that the door sits exactly on the floor. Is the Z value of the door’s location set to >=0?
@farshad данная проблема выявлена на вашей демо-карте) я ничего не менял пока что
@rozhkovskyproduction Okay, we will look into it. Also, I would appreciate it if you could write in English so everyone can follow along. Thank you
@farshad apparently I was in such a hurry that I accidentally copied my own text instead of the translation:) sorry.
I mentioned in the message above that this problem occurred on your demo map, where there is a door in the narrow wall area, and I was able to catch this issue there
Hi, I’ve found another issue related to the ladder, but it may be more animation related. I increased the play rate of the ladder movement animation to 2x to make it feel more dynamic, and the character starts drifting to the right, which eventually prevents them from climbing down if they move too far off the ladder.
https://youtu.be/6c-ZilsD_78
Also, I’d like to suggest adding IK so that the character’s hands and feet properly align with the ladder rungs.
Okay, the issue is related to root motion and blending, caused by increased play rate. As a test, I created a linear root motion path for both the climbing up and climbing down animations, and the problem no longer occurs.
a short video report
https://drive.google.com/file/d/1YvrgzWtbc7f6pnuv_431gMMdoJgM7FK7/view?usp=sharing
@rozhkovskyproduction Thanks for reporting these cases, we’ll review them.
Hi, I found a few bugs in the new update (0.4.1):
1. Melee combat - It's possible to attack while in the air and then perform an interaction during attack (for example, a vaulting or picking up item). This causes animation state bugged. It's playing unarmed animations and can no longer attack until weapon is switched via the quick slot. It's also possible to crouch during attack, but camera only moves up and down during attack.
2. Narrow Gap interaction - It's possible to use a quick slot while inside a narrow gap and causing to be softlocked.
3. Camera collision - I noticed that the camera sometimes gets blocked by invisible walls. I think this wasn't happening in older versions.
4. Trace channel - Trace channel detects smaller sphere collision used on items. Line trace from weapons can hit invisible sphere. Character foot IK also detects these spheres as ground, causing feet to adjust terrain. On the new demo map, character also sinks down slightly when standing near interactive objects.
5. Locker interaction - I'm not sure what exactly causes this, but while playing the demo map, after cutting chains with the bolt cutters, I was sometimes unable to interact with the weapon locker. Saving and reloading the game fixed the issue, allowing me to interact with the locker and pick up the shotgun. This bug was present in older versions as well, but I forgot to report it earlier.
6. Zombie AI - A few times, zombies stay in place after being shot. Even when I approached them at close range, they did not attack or react. Btw it's much better than before!
I think I found a bug, but not sure.
I was going through the crack in the wall in the demo level and the zombie attacked me and I could no longer move.
I think this is due to either getting stuck in the wall after changing to hurt or having no logic for changing from (through the wall -> hurt -> through the wall)
Hi, I found a few bugs in the new update (0.4.1):
1. Melee combat - It's possible to attack while in the air and then perform an interaction during attack (for example, a vaulting or picking up item). This causes animation state bugged. It's playing unarmed animations and can no longer attack until weapon is switched via the quick slot. It's also possible to crouch during attack, but camera only moves up and down during attack.
2. Narrow Gap interaction - It's possible to use a quick slot while inside a narrow gap and causing to be softlocked.
3. Camera collision - I noticed that the camera sometimes gets blocked by invisible walls. I think this wasn't happening in older versions.
4. Trace channel - Trace channel detects smaller sphere collision used on items. Line trace from weapons can hit invisible sphere. Character foot IK also detects these spheres as ground, causing feet to adjust terrain. On the new demo map, character also sinks down slightly when standing near interactive objects.
5. Locker interaction - I'm not sure what exactly causes this, but while playing the demo map, after cutting chains with the bolt cutters, I was sometimes unable to interact with the weapon locker. Saving and reloading the game fixed the issue, allowing me to interact with the locker and pick up the shotgun. This bug was present in older versions as well, but I forgot to report it earlier.
6. Zombie AI - A few times, zombies stay in place after being shot. Even when I approached them at close range, they did not attack or react. Btw it's much better than before!
The "bolt cutter unable to open locker" bug happened to me too. Happened with the first Bolt Cut Locker infact.
And as for narrow gap, the locking happens even when being attacked by zombie. I can no longer move and am stuck after being attacked by Zombie while in Narrow Gap.
