Hi i hope you are having a good day. Thank you a lot for the Rifle update and the merchant system, it is awesome!.
I would like to ask if the narrow space need some extra configuration to work fine. the character do not move when is near the narrow space.
Again, CONGRATULATIONS for this new version, is super awesome. 🙂
@ironydev You’re welcome, I’m glad you liked the new update.
Could you please explain exactly when and under what conditions you encounter this issue? So we can better understand it and address it if needed. Thank you
@farshad
hi i pressed the E key and nothig happens. but after closing UE and opening again it worked. maybe it was my system. now is working fine. Thank you.
Hi, I think I’ve managed to fix the bug with entering the Narrow Gap.
1. In AC_Interact, in the Interact event, find the subgraph with Narrow Interaction at the end.
2. At the beginning, get the owner, check if it’s valid, and if it is, call DisableMovement with Disable set to true.
Video link: https://youtu.be/wXGWQjFCWDg
Right now I’m also trying to fix the camera while moving through the gap (that’s why there’s this weird camera view after applying narrow gap fix, before camera blended correctly).
When moving character by pressing W, the camera works normally. But if the character is already moving forward and you press S, camera moves back while the character keeps moving forward. At the end of the video, I also showed that when pressing A and D, the character always moves forward while the camera stays in place (all things happens even in a fresh project).
For now, I’m trying to solve it using conditions, but I haven’t had much success yet.
Lastly, I’m using version 0.3.0.
@kesotiv Thanks for bringing this up and sharing your solution. This is currently under investigation, and we will provide an update for it.
Hi, i have duplicated the BP_pistol and added a new skeleton mesh of a new pistol and the firing and inspection works fine but the reload animation looks missplaced. if i change the socket in the skeleton it affects the firing animation too. i tried to create a new socket Weapon_R_reload but my implementation do not seem to work fine. the AI tells me that i can use an animation modifier. i would like to know what is the best aproach to this task.
Thank you in advance 🙂
@ironydev Are you also added a new character reload animation, or are you just using a new weapon mesh with the default reload animation for the character?
The character reload animation and the weapon reload animation need to match properly. If they are aligned correctly, you shouldn’t run into this issue. If you have limitations, you can consider adjusting the animation directly inside the Animation Editor to better fit your setup.
I found a few bugs where the player can even softlock themselves. (0.3.1)
- When player press interaction key at ladder and then starts switching weapons via quick slot, they can completely softlock. No input works except aiming, and you can’t even open the inventory.
https://youtu.be/3V5hoa23qqI - Here’s another bug with narrow gap. It’s similar to the one mentioned above.
https://youtu.be/5_AsJJyPLig - Same thing, but in this case you can also duplicate items.
https://youtu.be/CUajmQXVvhU - This bug throws errors when you have a rifle in your inventory and the player tries to select an empty quick slot. OBS didn’t capture these errors during recording because they appeared in a separate window, so I’ve also included a screenshot of the errors below.
https://youtu.be/sljNxrNhAms
@farshad Hi
that is correct i also added a new character mesh like in this video Getting Started with the Modern Survival Horror Framework – #4 (Using a UE5 Character)
Ok, i will delete the socket created and will modify the animation AS_PISTOL_RELOAD directly.
thank you for the support.
Also bug related to ladder https://youtu.be/TcWQkfafTZ0
@kesotiv I truly appreciate you reporting these cases, it really helps a lot. We’ll take these edge cases into account and try to prevent them by adding the necessary conditions, and make sure they’re fixed in the next update.
If possible, please keep the links available so we can review them more deeply and address the issues properly.
I can confirm that this works, but I’ve found another way to duplicate items. The issue occurs when you press the interact button and then reload/fire a weapon or attack with melee immediately after.
In my opinion, the best solution would be to add the item only when the Anim Montage triggers On Completed.
@kesotiv Yes, thank you for your explanation. We will review this as well. We are currently testing various cases to find such situations. The hotfix for the previous issue has already been submitted to Epic and should go live on Fab within the next few hours. Any issue reported here will be reviewed and addressed as soon as possible. Thanks again for your support and for helping improve the system’s stability.