Last seen: Jul 1, 2026
@hosna Hi I assigned my own bite animations in AC_AIBehaviour and zombie still attacking like before without grabbing player. It's still work in progr...
Inventory system improvements:1. Max Stack for ItemsAdd a maximum stack size for items. Currently, it is possible to have practically an infinite amou...
@hosna Hi, some of these bugs have been fixed, but it is still possible to interact with items, merchant, narrow gaps, and ladders while attacking. Th...
Hi, I found a few bugs in the new update (0.4.1): 1. Melee combat - It's possible to attack while in the air and then perform an interaction during ...
Here are my suggestions for expanding the enemy AI. If these ideas are considered, I’d recommend implementing them gradually over time or releasing th...
@farshad nice work! I saw, that's nice you showing how you're working.
Okay, the issue is related to root motion and blending, caused by increased play rate. As a test, I created a linear root motion path for both the cli...
Hi, I’ve found another issue related to the ladder, but it may be more animation related. I increased the play rate of the ladder movement animation t...
I’m not sure if something like this is already implemented, but a good quality-of-life improvement would be to automatically remove key items from the...
@farshad I can confirm that this works, but I’ve found another way to duplicate items. The issue occurs when you press the interact button and then r...
Also bug related to ladder
I found a few bugs where the player can even softlock themselves. (0.3.1) When player press interaction key at ladder and then starts switching we...
Hi, I think I’ve managed to fix the bug with entering the Narrow Gap. 1. In AC_Interact, in the Interact event, find the subgraph with Narrow Intera...
@hosna I'm using version 0.2.6. So far, I've only tested it in third-person mode, but I think a similar issue may also happen in first-person. Her...
Hi, I found a bug related to passing through a narrow gap. If the player interacts with the gap without facing it directly, the system breaks. Earlier...