kesotiv
kesotiv
@kesotiv
Active Member
Joined: Apr 7, 2026
Last seen: May 10, 2026
Topics: 0 / Replies: 11
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RE: 💡 Feature Requests – Modern Survival Horror Framework

Here are my suggestions for expanding the enemy AI. If these ideas are considered, I’d recommend implementing them gradually over time or releasing th...

3 days ago
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RE: ⚠️ Bug Reports – Modern Survival Horror Framework

@farshad nice work! I saw, that's nice you showing how you're working.

4 days ago
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RE: ⚠️ Bug Reports – Modern Survival Horror Framework

Okay, the issue is related to root motion and blending, caused by increased play rate. As a test, I created a linear root motion path for both the cli...

4 days ago
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RE: ⚠️ Bug Reports – Modern Survival Horror Framework

Hi, I’ve found another issue related to the ladder, but it may be more animation related. I increased the play rate of the ladder movement animation t...

4 days ago
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RE: 💡 Feature Requests – Modern Survival Horror Framework

I’m not sure if something like this is already implemented, but a good quality-of-life improvement would be to automatically remove key items from the...

1 week ago
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RE: ⚠️ Bug Reports – Modern Survival Horror Framework

@farshad I can confirm that this works, but I’ve found another way to duplicate items. The issue occurs when you press the interact button and then r...

1 week ago
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RE: ⚠️ Bug Reports – Modern Survival Horror Framework

I found a few bugs where the player can even softlock themselves. (0.3.1) When player press interaction key at ladder and then starts switching we...

2 weeks ago
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RE: ⚠️ Bug Reports – Modern Survival Horror Framework

Hi, I think I’ve managed to fix the bug with entering the Narrow Gap. 1. In AC_Interact, in the Interact event, find the subgraph with Narrow Intera...

2 weeks ago
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RE: ⚠️ Bug Reports – Modern Survival Horror Framework

@hosna I'm using version 0.2.6. So far, I've only tested it in third-person mode, but I think a similar issue may also happen in first-person. Her...

3 weeks ago
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NARROW BUG

Hi, I found a bug related to passing through a narrow gap. If the player interacts with the gap without facing it directly, the system breaks. Earlier...

3 weeks ago