Last seen: May 10, 2026
Here are my suggestions for expanding the enemy AI. If these ideas are considered, I’d recommend implementing them gradually over time or releasing th...
@farshad nice work! I saw, that's nice you showing how you're working.
Okay, the issue is related to root motion and blending, caused by increased play rate. As a test, I created a linear root motion path for both the cli...
Hi, I’ve found another issue related to the ladder, but it may be more animation related. I increased the play rate of the ladder movement animation t...
I’m not sure if something like this is already implemented, but a good quality-of-life improvement would be to automatically remove key items from the...
@farshad I can confirm that this works, but I’ve found another way to duplicate items. The issue occurs when you press the interact button and then r...
Also bug related to ladder
I found a few bugs where the player can even softlock themselves. (0.3.1) When player press interaction key at ladder and then starts switching we...
Hi, I think I’ve managed to fix the bug with entering the Narrow Gap. 1. In AC_Interact, in the Interact event, find the subgraph with Narrow Intera...
@hosna I'm using version 0.2.6. So far, I've only tested it in third-person mode, but I think a similar issue may also happen in first-person. Her...
Hi, I found a bug related to passing through a narrow gap. If the player interacts with the gap without facing it directly, the system breaks. Earlier...