Last seen: Nov 15, 2026
Create your Button Actor and a Blueprint Interface for it that will be called when the button is shot. Then, go to AC_Combat and open the WeaponLine...
@chewchewlazergum Do you enter your level's name in the Typewriter Save actor? LevelName.png
@fabio Hey Fabio, Thank you so much for your kind words and incredible support! Support from passionate developers like you truly gives us the energy ...
@g-scairp Okay... okay! 😀 You're clearly just as obsessed with these games as I am ... Even now, while I'm working on the framework, I have th...
@g-scairp These are great suggestions! I've added them to the list for review and consideration 😊
@g-jonnorthmarketing Hey Jon! I'm so glad you managed to fix the pistol issue!Just a quick question! Did you start your game using MSHF as your base ...
@g-jonnorthmarketing Hey, welcome to community forum and Thanks for the kind words! 😊 It's really easy to do... I've made a quick video for y...
@g-anasaladely Thanks for the detailed suggestions, Anas! I really appreciate your feedback and the time you've taken to share these ideas... I'll add...
@rozhkovskyproduction Yes, I completely understand your point! We're gradually working toward making systems that differ from one another optional, ju...
@rozhkovskyproduction Yes, the Combine System is currently in development. As for the feature that makes the character rotate toward the movement dire...
@chewchewlazergum Yes, but you need to handle this process carefully. When migrating assets from an older project to a newer version, make sure they d...