Last seen: Jul 1, 2026
@g-kaizoku Hello, and welcome to the community forum 😊 At the moment, the framework only includes zombie AI enemies. We may add other monste...
🔥 V1.9 - Coming soon! In this update, we added the classic Flamethrower weapon. We also introduced Plant Enemies that block doors and paths...
@gamestart Hey, Thank you so much for taking the time to write such detailed feedback. I really appreciate it. 😊 I am really happy that some ...
@krazykracka Thanks for the explanation. The fix you suggested will likely resolve the issue👍 . I’ll also continue to investigate it further
@krazykracka Thanks for letting us know! We'll continue testing it on our side to make sure everything is working as expected before we release the n...
@krazykracka Awesome! Thanks for confirming!And no worries at all about posting it here! That's absolutely fine. We're just happy you took the time to...
Hey, thanks again for your feedback. After rechecking the issue with 3 zombies at the same time, I noticed that in some cases the "Do Once" function d...
@krazykracka Thanks, I really appreciate that! A video would be very helpful 😊 It's also good to know you've reproduced it in a fresh project ...
@krazykracka I did another round of testing, and everything is working correctly on my end. I have also attached a video that shows the expected behav...
@krazykracka What happens after the Grab & Bite sequence ends? Have you tested that as well? Once the Grab & Bite sequence is over, the playe...
@calo Yes, true... By restricting, I mean the jump mechanic 😀 For example, you can remove jumping entirely, like in RE2 and RE3, as well as Si...
@gamestart Thank you so much for your kind words and for taking the time to review the latest version. We are really glad to hear you are enjoying th...
@krazykracka Hey, thanks for your question. Did this happen while the player was in the Grab & Bite state, or outside of it? The system is inte...
@rozhkovskyproduction Thanks for bringing this to our attention. I have checked the issue ... and if you go to AC_Merchant and open the merchant item...
@jsanzs This is actually already supported by the framework. The framework includes a built-in level transition system with full Save/Load support......