Last seen: May 11, 2026
@mr_spookies Thanks for this useful information. We will investigate the MetaHuman skeleton changes to see whether something has changed on Epic’s sid...
@cloudo Thanks for your question, You can click on the GameData variable inside AC_SaveGame, and you will be able to modify the information from there...
@gunx77 Thanks for your question. In Documentation Section 21-3, we have covered how to use the Weapon Locker, and we also included a short video ther...
@rozhkovskyproduction The framework version is visible both in the main menu and in the project settings. And yes, all the updates shown in the live ...
Hey Chris, using the character selection system is completely optional. If you only have one character, you can do the following: Inside the "WB_Mai...
@rozhkovskyproduction Hey Anatoly, we’re very happy to have you with us in Forum 😊 I completely understand, most of us as indie developers h...
@chris Nice, glad you figured it out!
Hello , In the Layer section, open the AnimBP where you want to change the animations. From there, you can modify the Blend Spaces as well as the Idle...
@deepspacedaz You're very welcome! yes, creating a separate Integer or Code ID for each puzzle is completely a valid way of handling multiple puzzle i...
@rozhkovskyproduction Thanks for reporting these cases, we’ll review them.
@rozhkovskyproduction Yes, this is a very useful feature, thanks for pointing it out so we can have it noted and review it in the future. There’s a go...
@gremwel Hey, thank you for your question. At the moment, to update the project, you need to download the latest version of the framework from the lau...
@mr_spookies No changes have been made to the base skeletons in the framework, only sockets have been set up on them.It’s possible that the unarmed id...
@mr_spookies Could you please tell me at which step you encounter this issue? Also, have you tested it with other MetaHumans to see if this problem on...
@rozhkovskyproduction Thank you for your great suggestion. Yes, we plan to have both Resident Evil-style and Silent Hill-style enemies, and this syste...