Hey Guys,
I found a bug that occurred while in the "NextLevelMap". When I went through the final door, it transported me to a new area with four-five zombies. I had a pistol but limited ammunition. I never grabbed the shotgun. I went back through the door and it transported back to the door transport location spawn point from the first area. I went to the cabinet that houses the shotgun. After opening the cabinet / locker, I walked up to the shotgun, looked directly at it, and the White circle that needs to be full in order to press E on the keyboard to grab the item disappeared. After that happened all interactions broke, IE I could not use the ladder or go through the tiny gap that you shim through, etc.
After going back through the transport door the bug fixed itself. I am assuming either dependencies did not load in the proper sequence when I went through the door the second time to grab the shotgun, or something with the interaction system broke when opening the locker.
This happened yesterday and I do not have a video of it. I am actively playing with the new system to learn how it works so if I uncover anything in the future I will take a video and post it here.
Cheers,
Tim
@g-gamerdevtim Hey Tim, Thanks for your report.
Could you please let me know which version of Unreal Engine you are using, as well as which version of the framework you are currently on?
Also, if you encounter any other similar cases in the future, or if you manage to reproduce the bug under specific conditions, a video would be extremely helpful. It would allow us to reproduce the issue on our side and fix it much faster.
Thanks again for taking the time to report this 👍
Yes I would be happy to give you that info. The editor version is Unreal Engine 5.8. The version of the framework is whatever was the most up to date when I downloaded the project on Friday 6/26/26. I just attempted to check the version in the unreal engine library and it had an update button there for me to click. I just updated the frame work.
In the future, what is the easiest way to check the version of the framework. I just looked at the unreal launcher and went to the framework in my library and it did not show the version there. I went into my content folder and did not find any readme's with data on the asset.
I will record videos for any future issues, I remember bug fixing a few years ago and without solid evidence to see the exact order a bug occurred in, it can be really tough to trace things down.
Tim
@g-gamerdevtim Thank you, Tim, for the helpful information. I really appreciate it.
If you open the project and go to Settings, you can check the current version under Project Version.
If you push the interact key repeatedly while exiting the narrow passage it bugs out.
Modern Survival Horror Framework 0.4.3
UE 5.8
@krazykracka Thanks for reporting this! We'll look into it and investigate the issue. If we need any additional information, we'll be sure to reach out to you.
Framework version: 0.4.3
UE version: 5.8
Hey, seems like there is an FPS related issue to all weapons.
I didn't check for now if this is tied to tick events but could be, it is definitely depending on delta seconds.
Issue is the following, if a weapon is fired (especially heavy on the automatic rifle) and the FPS drop during this input action, the latest input in the duration of that drop will be looped. Means if you walk forward and the FPS drop during the firing sequence and you release the forward input, you still walk forward. Additionally, the weapon continues firing.
I couldn't observe this issue on melee weapons and I must say this was a bug I only discovered during stress tests in the FP mode but this is still worth looking after.
@contracultist Thanks for the detailed report and for taking the time to stress test the framework😊
We'll look into this and see if we can reproduce it... Thanks again for bringing it to our attention!
There is a bug when swinging the pipe while going through a door you are no longer able to attack. This only happens in first person mode.
Temp fix in screenshots
This one effects first person and third person. If you have no items in your hotkeys and have a rifle or shotgun equipped and press a hotkey it bugs out. It only happens if the weapon occupies two slots.
UE 5.8
MHSF 0.4.3
@krazykracka Hey, thanks a lot for all the reports you've shared, and especially for the fixes you've suggested. We really appreciate it 👍 We've taken note of everything reported in this thread, and we're reviewing it all to address the items that need improvement or fix in the upcoming v0.5 update.
@hosna The note/file system is bugged as well seems like a index isn't getting reset when switching between notes/files. For example if you go to page 3 and then switch to another note/file and turn page it can bug out. One other bug i found with UI is if you hold down B,Y and either bumper button on xbox controller you can duplicate the UI and it will stay on screen when exiting inventory. Basically open inventory then hold down RB and B and then keep opening and closing the inventory while still hold down RB and B and it can happen. I'm looking forward to v0.5, seen your latest video on youtube, menu system looks very good 😎 👍 .
@krazykracka I'm glad you liked the options menu design! Thanks for reporting these findings. I've added them to our high-priority investigation list.
