
Hi everyone!
This topic will be used to share progress updates for the upcoming V0.6 update of the Modern Survival Horror Framework.
V0.6 is going to be a major update! Our goal is to keep expanding and improving the framework by adding more features, better systems, and useful tools, giving you even more possibilities and flexibility when creating your own survival horror games.
As development continues, we'll be posting previews, new features, improvements, bug fixes, and other progress updates here so you can follow along and see what's coming before the release.
Please keep in mind that everything shown here is still a work in progress, so some features, visuals, or implementation details may change before the final release.
Thank you for all your feedback and support! It continues to help us improve and shape the framework. 😊
Hello, @hosna! I'm really happy with the new updates and looking forward to the next ones!
I think it would be even better if the sprinting speed were adjusted to feel more like Resident Evil 7 and backward sprinting were removed.
Could you also clarify something for me? Will the new enemy, the boss inspired by Mr. X, be as tall and imposing as Mr. X himself? If so, are you planning to add an animation of him bending down when passing through doorways, similar to what Mr. X does in Resident Evil 2 Remake?
Keep up the excellent work, and thank you for all the amazing updates and improvements! I really appreciate your hard work and dedication.
Hello, when is 0.6 update will be released?
can you share the link where I can suggest new features?
thanks
@g-anasaladely thanks for your interest! The release date for v0.6 will be announced here once it's confirmed... The update is currently in development.
You're welcome to share your feature suggestions right here in this topic. we'll be happy to hear your ideas!
@fabio Thank you so much for your support and interest!
We will look into your suggestions regarding the first-person sprinting speed and removing backward sprinting...
Regarding the Stalker, yes, he will be larger than a regular character and will need to bend down when passing through doorways. We already have plans to work on this feature 😊
New Feature v0.6 – Hybrid Strafe Locomotion!

We've been listening to your feedback and suggestions!
The player character now use strafe locomotion while walking and automatically switch to orient-to-movement when running, similar to Resident Evil Remakes.
We've also added smooth camera transitions! When running, the camera smoothly pulls back to give a better view of the character, especially when running toward the camera. When returning to walking or idle, the camera smoothly moves closer again.
Check out this short preview video to see it in action!
