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Farshad
4 hours ago  
4 hours ago
Reacted to a post in the topic Support – Classic Survival Horror Framework
Farshad
4 hours ago  
4 hours ago
Reacted to a post in the topic Support – Classic Survival Horror Framework
Farshad
4 hours ago  
4 hours ago
Reacted to a post in the topic Support – Classic Survival Horror Framework
8012fdcbb87d8ed510cdcbc1895309a43739ecd978a24bf0c190e9d56fc94e30?s=40&d=mm&r=g
5 hours ago  
5 hours ago
Reacted to a post in the topic Support – Classic Survival Horror Framework
8012fdcbb87d8ed510cdcbc1895309a43739ecd978a24bf0c190e9d56fc94e30?s=40&d=mm&r=g
5 hours ago  
5 hours ago
@hosna Hi! Glad to help out wherever I can! As of now (due to time constraints) I will be switching my engine version to 5.5. The framework metahuman works perfectly at that point. Through my investigation, once Epic added the MHC to the engine, they changed a lot on how metahumans work, so 5.6 and ...
9716101054508e03fc6a697cc4993a50856b3af49ff1489b97a933edaad1854e?s=40&d=mm&r=g
7 hours ago  
7 hours ago
@hosna Thamk you again I really appreciate it Im nearly at Demo Stage Now Maybe you you can test the Demo out and give me feed back if thats ok, Iw as wondering if you can tell me twhere the logic is for deducting ammo i can tfind it ?
Hosna
12 hours ago  
12 hours ago
Reacted to a post in the topic Support – Classic Survival Horror Framework
Hosna
12 hours ago  
12 hours ago
@mr_spookies Thanks for this useful information. We will investigate the MetaHuman skeleton changes to see whether something has changed on Epic’s side, and if so, we will consider preparing an update for future versions. Thanks again for reporting this, and we’d also really appreciate it if you co...
Hosna
12 hours ago  
12 hours ago
@cloudo Thanks for your question, You can click on the GameData variable inside AC_SaveGame, and you will be able to modify the information from there. Save.png
Hosna
12 hours ago  
12 hours ago
@gunx77 Thanks for your question. In Documentation Section 21-3, we have covered how to use the Weapon Locker, and we also included a short video there. Please check that section, and if you still experience any issues, let me know. I’ll be happy to help you further.
01352b2cb30cbbae42d1c50f0660e7f784dc3085f2c049fe6736243a4dc9ee27?s=40&d=mm&r=g
16 hours ago  
16 hours ago
Hello, where do I change the save slot name? its currently set to James
99130ef4fcf7601cebb264f2efe23774a497570e3b7dee6b1711d7de852d168e?s=40&d=mm&r=g
20 hours ago  
20 hours ago
Hello, I wanted to clarify how to resolve the issue?The fact is that when installing a box and assigning a weapon there, the weapon is missing in the box. Even if you move the weapon box from the demo map. I'm also attaching the video. Thank you very much in advance for your answer.  M2-Unrea...
8012fdcbb87d8ed510cdcbc1895309a43739ecd978a24bf0c190e9d56fc94e30?s=40&d=mm&r=g
21 hours ago  
21 hours ago
Reporting back on what I've discovered. The framework seems to be using the old metahuman skeleton from UE 5.5 and earlier. I guess Epic made changes to that, so now the metahuman skeleton doesn't play nice with the skeleton in the framework. I haven't solved the issue entirely, but I feel like I'm ...
Af6c07ad0787c54c92133d82b80d45e01e555335c339622b7ae9ef014f9c796d?s=40&d=mm&r=g
21 hours ago  
21 hours ago
hey there it me again ....i appreciate your time in answering my questions in this regard can u show me or help me understand how i can change the models for assets in this case i have changed the typewriter into a pay phone and i want to use a coin model instead of an ink ribbon for a method of sav...
Hosna
1 day ago  
1 day ago
@rozhkovskyproduction The framework version is visible both in the main menu and in the project settings. And yes, all the updates shown in the live streams, along with the other features we are currently working on daily, are planned for version 0.4.
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1 day ago  
Hi guys. I would like to clarify how I can find out what version of the framework I have loaded?Upd: The game menu shows version 0.3.2. is this the current version? The fact is that I decided to reinstall the framework to version 5.7 yesterday, selecting it in the fab export settings. After instal...
Ede9c9e085744d5f1aad99aec885abeb4f29bb5103dcf3c276c4a3b2e310e5a1?s=40&d=mm&r=g
1 day ago  
Reacted to a post in the topic Introduce Yourself (Developers & Creators)
Farshad
1 day ago  
1 day ago
Reacted to a post in the topic Introduce Yourself (Developers & Creators)
Farshad
1 day ago  
1 day ago
Reacted to a post in the topic Introduce Yourself (Developers & Creators)
Hosna
2 days ago  
2 days ago
Replied to the topic choose character screen
Hey Chris, using the character selection system is completely optional. If you only have one character, you can do the following: Inside the "WB_MainMenu" widget, in the "NewGame" event, at the end of the sequence, instead of opening the "WB_CharacterSelection" widget, you can open any widget you ...
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