Notifications
Clear all

Recent Activity Timeline

6f43f0156e2e3cbee8213015e3458701
2 hours ago  
2 hours ago
@farshad I think there may have been a misunderstanding about what I’m trying to do.My custom enemy from the Monster AI Kit already has its own health, damage receiving, and death system, and it already dies correctly when it receives damage.I don’t need to implement a new damage or death system ...
Ede9c9e085744d5f1aad99aec885abeb4f29bb5103dcf3c276c4a3b2e310e5a1?s=40&d=mm&r=g
2 hours ago  
2 hours ago
@hosna I noticed this in the save menu (typewriter). When selecting a slot, if you switch between slots using the arrow keys on the keyboard, all navigation is replaced by the gamepad keys.
Hosna
5 hours ago  
5 hours ago
@rozhkovskyproduction Hey, could you tell me which widget this happens in and under what conditions? I’d really appreciate it if you could send a video showing the issue.
Hosna
5 hours ago  
5 hours ago
Reacted to a post in the topic Support – Modern Survival Horror Framework
Farshad
5 hours ago  
5 hours ago
@fabio No, please don’t worry, and feel free to ask any questions you have. I’m happy to help!I understand what you mean. First, I need to know exactly how you want to handle the enemy’s death. For you, First, check the enemy’s health, and when it reaches zero, play a death animation for your ene...
Farshad
5 hours ago  
5 hours ago
@criss1818 You can check the Spring Arm in the Character class and change the Target Arm Length there to adjust the camera distance while running.
Farshad
11 hours ago  
11 hours ago
@g-uncleray Hey, Access granted. Check your email for confirmation.
Ede9c9e085744d5f1aad99aec885abeb4f29bb5103dcf3c276c4a3b2e310e5a1?s=40&d=mm&r=g
13 hours ago  
13 hours ago
I noticed a problem: if we control the widget using the arrow keys on the keyboard, the gamepad widget mode is activated (even though we’re not controlling the gamepad).
Bc3dd50404e0d00180f54312d20d2d56
14 hours ago  
14 hours ago
Email sent for verification/full access.
6f43f0156e2e3cbee8213015e3458701
1 day ago  
1 day ago
@farshad Hi! I’m sorry to bother you again. I’m having a little trouble understanding the death/damage setup you showed me because it’s a bit advanced for my current Blueprint knowledge. I’m used to handling the damage and death logic directly through the projectile, so I’m a little confused ab...
Ede9c9e085744d5f1aad99aec885abeb4f29bb5103dcf3c276c4a3b2e310e5a1?s=40&d=mm&r=g
1 day ago  
Reacted to a post in the topic Support – Modern Survival Horror Framework
6f43f0156e2e3cbee8213015e3458701
1 day ago  
1 day ago
Reacted to a post in the topic Support – Modern Survival Horror Framework
212ceb9a9627603fd4afc50f32757b5a6e61dee5b9c8d22c97da72dbe0c05505?s=40&d=mm&r=g
1 day ago  
1 day ago
@hosna so, i am half way there, after retargeting the zombie animation, it worked as intended, but i did the same with the character animacions and they dont work T_T, i am using metahuman, it should be the same proccess right? Retarget.jpg Edit: nevermind, using the UE5 skeleton works, than...
criss1818
1 day ago  
1 day ago
@farshad Sure,I will do a video and post it tomorrow! Also,where the camera zoom is handled when I start running with my character? I would like to try different things with it!
212ceb9a9627603fd4afc50f32757b5a6e61dee5b9c8d22c97da72dbe0c05505?s=40&d=mm&r=g
1 day ago  
1 day ago
Reacted to a post in the topic Support – Modern Survival Horror Framework
Hosna
1 day ago  
1 day ago
@calo I think the change regarding the fog was made for Inspect Studio in the latest version, similar to what you have now! Are you using version 0.4.3? Overall, you’re doing a great job and the result looks nice 🙂 Regarding your question ... from what I can see, you haven’t retargeted you...
Hosna
1 day ago  
1 day ago
@ben4886 Hey ben, it looks nice ... i'm also excited to know more about your Prerendered background method 😊
Hosna
1 day ago  
1 day ago
Reacted to a post in the topic What Are You Building? Show Us Your Project
Hosna
1 day ago  
1 day ago
@the-javawockee There are quite a few great tutorials on YouTube covering World Partition and Level Streaming for Unreal engine, so you should be able to follow those to get your setup working. CSHF also works with Level Streaming without any issues, so you can definitely use that approach to optim...
212ceb9a9627603fd4afc50f32757b5a6e61dee5b9c8d22c97da72dbe0c05505?s=40&d=mm&r=g
1 day ago  
1 day ago
Hello, so i am trying to change the placeholder animations form the grab and bite attack, but it doesnt work, i dont know what i am doing wrong, can you point me in the right direction please? By the way, i finally got rid of the fog when inspecting a item when using ultra dynamic sky (and some ty...
Share: