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Ben4886
12 hours ago  
12 hours ago
@farshad I bet that is going to be it. I have been changing the Severed Attack Montage, not the Attack Montage. I will test it when i am home from work
Farshad
14 hours ago  
14 hours ago
@ben4886 I tested it and added a print screen inside the Attack Event before the Play Montage call. For crawling zombies, I checked the attack logic and it is only controlled in this section, meaning there is no other place affecting it. So all you need to do is change the right-hand animation to t...
Hosna
15 hours ago  
15 hours ago
@g-kaizoku Hello, and welcome to the community forum 😊 At the moment, the framework only includes zombie AI enemies. We may add other monster-type enemies in future updates, but we don't currently have plans to add human AI enemies. That said, we're always open to feedback and future ideas...
Ben4886
1 day ago  
1 day ago
@farshad When the zombie is Severed with the shotgun, or is crawling, i was trying to get it to play a new Attack anim montage where it attacks with the left arm only. When the zombie is normal (not severed) the attack works fine
78842aebcac1db3aaf3cb4e82f57466ef5eed210ccd74365867c3398e0342ce2?s=40&d=mm&r=g
1 day ago  
1 day ago
Reacted to a post in the topic Support – Modern Survival Horror Framework
Farshad
1 day ago  
1 day ago
Reacted to a post in the topic Support – Modern Survival Horror Framework
Farshad
1 day ago  
1 day ago
@herrstickman Thank you so much🙂 Glad the framework is working well for your use case. Let me know if you run into anything else. 👍
78842aebcac1db3aaf3cb4e82f57466ef5eed210ccd74365867c3398e0342ce2?s=40&d=mm&r=g
1 day ago  
1 day ago
@farshad nice to hear that your framework could also handle these special made-up actors, I hope I understand all that after grinding threw it :DBut right now I am here to give you another praise!For the last 3 hours I tried to implement head and body shot detection to my made up enemy class. . . ui...
Farshad
1 day ago  
1 day ago
@g-gamerdevtim Thank you, Tim, for the helpful information. I really appreciate it.If you open the project and go to Settings, you can check the current version under Project Version.  PV.png
094d457ab7e493bdc3e1804ba64010f2
1 day ago  
1 day ago
@farshad Yes I would be happy to give you that info. The editor version is Unreal Engine 5.8. The version of the framework is whatever was the most up to date when I downloaded the project on Friday 6/26/26. I just attempted to check the version in the unreal engine library and it had an update b...
78842aebcac1db3aaf3cb4e82f57466ef5eed210ccd74365867c3398e0342ce2?s=40&d=mm&r=g
1 day ago  
1 day ago
Reacted to a post in the topic Support – Modern Survival Horror Framework
Farshad
1 day ago  
1 day ago
Farshad
1 day ago  
1 day ago
@g-gamerdevtim Hey Tim, Thanks for your report. Could you please let me know which version of Unreal Engine you are using, as well as which version of the framework you are currently on? Also, if you encounter any other similar cases in the future, or if you manage to reproduce the bug under spec...
Farshad
1 day ago  
1 day ago
@herrstickman Awesome! I’m really glad you finally managed to get through it and build your new zombie. 😀 Yes, you can create a child of BP_ItemMaster for turrets. You can also extend BP_ItemDataAsset for turret-specific data, similar to BP_WeaponDataAsset which extends BP_ItemDataAsset and ...
094d457ab7e493bdc3e1804ba64010f2
1 day ago  
1 day ago
Hey Guys,   I found a bug that occurred while in the "NextLevelMap". When I went through the final door, it transported me to a new area with four-five zombies. I had a pistol but limited ammunition. I never grabbed the shotgun. I went back through the door and it transported back to the d...
78842aebcac1db3aaf3cb4e82f57466ef5eed210ccd74365867c3398e0342ce2?s=40&d=mm&r=g
1 day ago  
1 day ago
@farshad After my seventh new start I got it now to the point where I know that everything that is Enemy-Related will work exactly how I want 😉 I really tried anything to use the enemies from the framework, I used new Key's in the BB, I used Enums, I used BTT's, I changed the BT and tried any poss...
Hosna
1 day ago  
1 day ago
🔥 V1.9 - Coming soon! In this update, we added the classic Flamethrower weapon. We also introduced Plant Enemies that block doors and paths, damaging the player upon approach; these can only be destroyed using the Flamethrower. We implemented the famous falling ceiling puzzle from the ori...
Farshad
2 days ago  
2 days ago
@ben4886 I don't think we have another anim montage playing anywhere else. Could you tell me exactly where it's being played? Does it happen on the initial hit before the enemy becomes alerted, or while it's already alerted?
Hosna
2 days ago  
2 days ago
Hosna
2 days ago  
2 days ago
@gamestart Hey, Thank you so much for taking the time to write such detailed feedback. I really appreciate it. 😊 I am really happy that some of the recent improvements came directly from your feedback... And please don't ever worry about sharing your ideas or reporting your problems using a...
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