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💡 Feature Requests – Modern Survival Horror Framework

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Hosna
(@hosna)
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Joined: 9 months ago
Posts: 543
 

@g-anasaladely Thanks for the detailed suggestions, Anas! I really appreciate your feedback and the time you've taken to share these ideas... I'll add both the Aim Assist and Objective systems to our list for review and potential inclusion in future updates. Both seem like really valuable additions to the framework 😊



   
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8ae16696ac54f99aabaa85c1c26f9b18
(@g-scairp)
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Joined: 3 months ago
Posts: 30
 

Posted by: @hosna
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@g-scairp If the systems you've created are in separate, independent classes that don't rely on modified framework systems, you can manually migrate them to the latest version after downloading a fresh copy. For now, this is the only available approach. 

However, after v1.0, we'll introduce a dedicated DIY section on our website... This will allow you to apply future updates to your existing project by following step-by-step instructions, without having to download a fresh version and migrate everything again.

The good news is that the next update after v0.6 will be v1.0, so we're not far from reaching that milestone!

Please do this in version 1.0.

1. Make all drawers and cabinets open.

2. When the player interacts with a typewriter or any other save system object, the inventory should open first. Then, if the player has a cassette tape and uses it, they can save the game. (Like in Resident Evil 1 (1996).
3. Make the key function as an access card. When the player interacts with one of these doors, the inventory opens, and if the player has the required item and uses it, they can open the door.
4. Add subway-style doors that open to the right, left, down, and up. 

 



   
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Hosna
(@hosna)
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Joined: 9 months ago
Posts: 543
 

@g-scairp These are great suggestions! I've added them to the list for review and consideration 😊



   
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8ae16696ac54f99aabaa85c1c26f9b18
(@g-scairp)
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Posted by: @hosna
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@g-scairp These are great suggestions! I've added them to the list for review and consideration 😊

THANK YOU SO MUCH
I've played every Resident Evil game since 1996, as soon as they came out, on PS1, 2, 3, 4, 5, Sega Dreamcast, Resident Evil Code: Veronica, Silent Hill, and all the remakes.
With your help, we'll create a masterpiece.

 



   
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Hosna
(@hosna)
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Joined: 9 months ago
Posts: 543
 

@g-scairp Okay... okay! 😀 

You're clearly just as obsessed with these games as I am ... Even now, while I'm working on the framework, I have the Resident Evil save room soundtracks playing in the background ❤️ 

We've received tons of feature requests and suggestions, and we're doing our best to prioritize the ones with the highest demand.

Of course... you can also add any features you want on top of the framework yourself! After all, every developer has their own vision, and every game has its own unique soul 😊


This post was modified 20 hours ago 3 times by Hosna

   
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Fabio
(@fabio)
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Joined: 4 months ago
Posts: 41
 

Hello @hosna and @farshad, I watched the V0.6 update video and it is looking incredible. Thank you very much for the great updates, amazing work, definitely the most complete template on the marketplace for horror games inspired by Resident Evil, Dead Space, and Silent Hill, besides other great titles.

I saw that now it is possible to blow up zombies' heads, very cool, do you have plans to add a dismemberment mode in the 1.0 update?

Please don't forget the grenades, the door model with fuses, and enemies with legs like that ant with tentacles from the Classic Survival Horror Framework that you could be taking advantage of in the Modern Survival Horror.

I still intend to buy the Classic Survival Horror Framework to support you, you are fantastic developers and I am happy to see your dedication to the framework, you deserve to sell millions. It has already been 3 years that I have been building my game, and using the Modern Survival Horror template will save me hours of development.



   
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Hosna
(@hosna)
DEVELOPER Admin
Joined: 9 months ago
Posts: 543
 

@fabio Hey Fabio, Thank you so much for your kind words and incredible support! 

Support from passionate developers like you truly gives us the energy and motivation to keep moving forward... We couldn't do this without your encouragement and positivity!

Yes, we have more features planned, and we may also bring some features and enemies from the CSHF into MSHF in the future.

Thank you again for being part of our community! 😊



   
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