Last seen: Aug 15, 2026
@fabio No, please don’t worry, and feel free to ask any questions you have. I’m happy to help!I understand what you mean. First, I need to know exactl...
@criss1818 You can check the Spring Arm in the Character class and change the Target Arm Length there to adjust the camera distance while running.
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@ben4886 Hey,Since the Weapon class, and equip section has undergone some changes in V2(most are refactoring functions), I’m planning to make a tutori...
@ben4886 Looks great! Ben, I think making a tutorial explaining the Pre-Rendered Background and the workflow you’re using to create it is a very good ...
@mbthecomposer We have it on our radar. It’s currently in the task queue for review, and we’ll most likely work on it after the MSHF v0.5.
@chris We expect V2 to be released within the next 1–2 weeks, possibly sooner.
@fabio Yes, when you create a custom enemy, you need to implement the death system for it as well. When the enemy's health reaches zero, you should tr...
@ben4886 I understand! Yeah, even just giving some guidance and pointing people in the right direction is really helpful. Thanks as always for helping...
@criss1818 Could you clarify exactly how the mouse issue occurs? For example, when the mouse icon appears on screen and you rapidly click it during th...
@rozhkovskyproduction Yes, that feature is also on our radar. However, it’s not certain that it will make it into v0.5. It may end up being pushed to ...
@rozhkovskyproduction The handheld flashlight is completely optional. There is a Boolean variable to choose between the original chest-mounted flashli...
@fabio Of course! And as long as you have questions or anything is still unclear, don’t worry at all. We’re here to help.Since you want to create a cu...
@criss1818 Hey! I answered your question here,(8 posts above). Is that for your question?Regarding the QTEs, by default they work with the mouse, and ...
@ben4886 Thanks for sharing, Ben! Hopefully this gives everyone a better idea of what’s involved 👍