Last seen: Sep 30, 2026
@g-uncleray Yeah, it looks better now! Did you change the play rate of the animations themselves for the turn-in-place? Which animations did you modif...
@fabio Adding new weapons to the framework shouldn't be too challenging and generally doesn't require major changes to the existing weapon system. Ho...
@g-uncleray This is related to the overlay in the Animation Blueprint, as we discussed before. For v0.6, we’re planning to improve it by making some c...
Thank you so much! Really glad you're enjoying the latest update!Features like DLSS and FSR aren't generally available as standard built-in Unreal Eng...
@iamry4ndee Yes, I noticed that. But I think it only happens when walking backward, not when running backward. It’s caused by the logic inside the Up...
@iamry4ndee @criss1818 The quickest way to achieve this is to disable both Strafe and Aim in the CharacterInputState variable.You’ll also need to a...
@criss1818 The Storage Box doesn't need to be visible or accessible to the player in the level. You only need to have its actor placed somewhere in al...
@criss1818 Yes, after 0.6, we’ll move directly to 1.0. For the updates after that, we also have plans to add some manual options with a section in the...
@criss1818 Yes, the current Zombie AI is designed to behave like the classic slow and less aggressive Resident Evil-style zombies by default.Besides t...
@mbthecomposer Are the Motion Warping setup and Contextual Animation configured correctly? If the Motion Warping Notify States and their values are se...
@ben4886 You can use the GetWeaponType function from AC_Interact and check whether the current Weapon Type is set to Unarmed. If it is, so can trigger...
@mbthecomposer Since you mentioned that your setup works correctly in an empty project but the CSHF character doesn't move or rotate, this is most lik...
@g-scairp Hey! Have you configured the Montage Slots the same way as in the default setup? For example, the reload and shooting montages should use th...
@rozhkovskyproduction v0.5 update has already been submitted to Epic, and we're just waiting for it to go live now
@fabio Hey, Thanks a lot for the suggestions! These are some really interesting ideas. We’ll consider them for future updates. And I’m glad you’re exc...