Farshad
Farshad
@farshad
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Joined: Feb 1, 2026
Last seen: Jul 1, 2026
Topics: 13 / Replies: 287
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RE: Support – Classic Survival Horror Framework

@ben4886 I tested it and added a print screen inside the Attack Event before the Play Montage call. For crawling zombies, I checked the attack logic a...

17 hours ago
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RE: Support – Modern Survival Horror Framework

@herrstickman Thank you so much🙂 Glad the framework is working well for your use case. Let me know if you run into anything else. 👍

1 day ago
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RE: ⚠️ Bug Reports – Modern Survival Horror Framework

@g-gamerdevtim Thank you, Tim, for the helpful information. I really appreciate it.If you open the project and go to Settings, you can check the curre...

1 day ago
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RE: ⚠️ Bug Reports – Modern Survival Horror Framework

@g-gamerdevtim Hey Tim, Thanks for your report. Could you please let me know which version of Unreal Engine you are using, as well as which version o...

1 day ago
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RE: Support – Modern Survival Horror Framework

@herrstickman Awesome! I’m really glad you finally managed to get through it and build your new zombie. 😀 Yes, you can create a child of BP_It...

1 day ago
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RE: Support – Classic Survival Horror Framework

@ben4886 I don't think we have another anim montage playing anywhere else. Could you tell me exactly where it's being played? Does it happen on the in...

2 days ago
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RE: Support – Classic Survival Horror Framework

@ben4886 In the BP_ZombieMaster class, inside the Attack custom event, there is a check to see if the zombie is not severed. If it is not severed, the...

3 days ago
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RE: Elevator not working at all?

Hey, have you checked Section 24 of the documentation? Also, are you experiencing the same issue in the overview and demo maps as well? Have you tes...

3 days ago
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RE: Adding more than one zombie grapple animations?

Hey, Glad you liked this new feature. Yes, this is possible, but it requires careful and precise modifications because there are edge cases involved. ...

4 days ago
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RE: Support – Classic Survival Horror Framework

@ben4886 Hey Ben, I did a test on this part and I don’t see any errors or issues on my side. Could you please let me know which framework and UE ve...

4 days ago
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RE: Support – Modern Survival Horror Framework

@krazykracka Hey, welcome to the forum! If you're using the framework's default player character (the UE5 character), you'll need the Victim animatio...

5 days ago
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RE: 🔓 Modern Survival Horror Framework – Full Documentation Access

@g-snakesilver Please check your email, your access has been granted, and you should have access to documentation now👍

5 days ago
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RE: Support – Modern Survival Horror Framework

@herrstickman Yes, I added only one row to the enum and used it, and the decision is only evaluated when the enemy has already detected and become awa...

5 days ago
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RE: Introduce Yourself (Developers & Creators)

@g-snakesilver Hello Timur, First of all, thank you very much for your kind words, and welcome to the community 🖐️. It truly means a l...

6 days ago
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RE: Support – Modern Survival Horror Framework

@herrstickman Hey, I hope I understood your intention correctly. I did a quick test based on your idea just to give you a direction. First, BT can b...

6 days ago
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