Farshad
Farshad
@farshad
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Joined: Feb 1, 2026
Last seen: Sep 30, 2026
Topics: 13 / Replies: 480
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RE: Support – Modern Survival Horror Framework

@g-uncleray Yeah, it looks better now! Did you change the play rate of the animations themselves for the turn-in-place? Which animations did you modif...

9 hours ago
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RE: Support – Modern Survival Horror Framework

@fabio Adding new weapons to the framework shouldn't be too challenging and generally doesn't require major changes to the existing weapon system. Ho...

9 hours ago
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RE: Support – Modern Survival Horror Framework

@g-uncleray This is related to the overlay in the Animation Blueprint, as we discussed before. For v0.6, we’re planning to improve it by making some c...

1 day ago
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RE: 💡 Feature Requests – Modern Survival Horror Framework

Thank you so much! Really glad you're enjoying the latest update!Features like DLSS and FSR aren't generally available as standard built-in Unreal Eng...

1 day ago
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RE: Support – Modern Survival Horror Framework

@iamry4ndee Yes, I noticed that. But I think it only happens when walking backward, not when running backward. It’s caused by the logic inside the Up...

1 day ago
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RE: Support – Modern Survival Horror Framework

@iamry4ndee @criss1818 The quickest way to achieve this is to disable both Strafe and Aim in the CharacterInputState variable.You’ll also need to a...

2 days ago
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RE: Support – Modern Survival Horror Framework

@criss1818 The Storage Box doesn't need to be visible or accessible to the player in the level. You only need to have its actor placed somewhere in al...

4 days ago
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RE: Support – Modern Survival Horror Framework

@criss1818 Yes, after 0.6, we’ll move directly to 1.0. For the updates after that, we also have plans to add some manual options with a section in the...

5 days ago
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RE: Support – Modern Survival Horror Framework

@criss1818 Yes, the current Zombie AI is designed to behave like the classic slow and less aggressive Resident Evil-style zombies by default.Besides t...

6 days ago
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RE: Support – Classic Survival Horror Framework

@mbthecomposer Are the Motion Warping setup and Contextual Animation configured correctly? If the Motion Warping Notify States and their values are se...

1 week ago
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RE: Support – Classic Survival Horror Framework

@ben4886 You can use the GetWeaponType function from AC_Interact and check whether the current Weapon Type is set to Unarmed. If it is, so can trigger...

1 week ago
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RE: Support – Classic Survival Horror Framework

@mbthecomposer Since you mentioned that your setup works correctly in an empty project but the CSHF character doesn't move or rotate, this is most lik...

1 week ago
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RE: Character Creator 5

@g-scairp Hey! Have you configured the Montage Slots the same way as in the default setup? For example, the reload and shooting montages should use th...

1 week ago
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RE: Support – Modern Survival Horror Framework

@rozhkovskyproduction v0.5 update has already been submitted to Epic, and we're just waiting for it to go live now

1 week ago
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RE: Support – Modern Survival Horror Framework

@fabio Hey, Thanks a lot for the suggestions! These are some really interesting ideas. We’ll consider them for future updates. And I’m glad you’re exc...

1 week ago
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