Last seen: May 10, 2026
@commancho Thank you for your feedback. Yes, the current AI will definitely be improved. This is actually something we are actively working on right n...
@hellblazer19850 Hello, welcome, and thank you for your question. This method is for third-person mode and has not been tested for first-person yet. A...
@rozhkovskyproduction As long as the core parent classes and asset structure remain compatible, child blueprints should usually continue to work fine ...
@kesotiv These are really interesting suggestions for AI enemies, we’ll definitely take a closer look at them. Thanks for taking the time to write the...
@gunx77 Thanks for the video you sent. It was very helpful in identifying the issue. The quickest solution is to remove the Clamp function from its c...
@rozhkovskyproduction If you dont like to use transparent material, you can use this method. First, open the BP_Character class and go to the UpdatePe...
@criss1818 Hi Criss, glad to see you on this side too, welcome aboard!Regarding this, we have a variable in the character class called TargetArmLength...
@kesotiv Thanks for the explanation. By the way, the issue with the key on the door that you reported has already been fixed in the previous live stre...
Hello @gunx77 ,Thanks for the update. Since everything works perfectly in the Demo Map, the issue is definitely related to the specific environment se...
@chris You’re welcome! If you follow the video and connect it to Begin Play, this specific cutscene will only play once at the start. Check it out and...
@gunx77 I’ve prepared this short video for you, showing how this system works. Could you please check if you’re doing it the same way? Do you have thi...
@chris Hey Chris, in this case, you can use the cutscene player included in the framework. Create your cutscene and follow the steps explained in the ...
Hey Chris, yes, it’s possible. The best approach is to create your cutscene first, then follow the same method used for the intro cutscene in the fram...
@calo Yes, this is definitely possible and can be added easily. It’s also already planned as part of a future update.
@rozhkovskyproduction Okay, we will look into it. Also, I would appreciate it if you could write in English so everyone can follow along. Thank you