Last seen: Oct 1, 2026
@cloudo Thanks for reporting this . I’ve added it to the task list for review
@outerheavenman Hey OuterHeavenMan, welcome to the community forum!We’re really glad to have you here. That sounds like a great project. Feel free to ...
🔹 Modern Survival Horror Framework – v0.3.0 Added: Advanced Merchant System with Buying, Selling, Weapon Upgrading, and Persistent Sa...
@raffygames You can find the footstep sounds in ABP_PlayerMM, within the FootstepDetection function. Footstep.png
@kesotiv Thank you for the videos and the additional details. I’ve added these to our review list for improvements in upcoming updates. As soon as th...
@kesotiv Hey Welcome to forum 😊 Thank you for reporting this issue. Could you please let me know which version of the framework you are using?...
@raffygames Hi, I’m doing well, thanks 🙂 Could you please clarify which audio you are referring to? If you mean the weapon sounds, open the we...
@raffygames You can find the section related to weapon aiming in the Input Data section (see the attached screenshot).To add a new item with unique lo...
@calo You can carefully modify these parts to achieve the desired result. Changing the socket locations and z value for End section in line trace shou...
Hello, welcome to the forum 😊 Are you placing a Nav Mesh Bounds Volume in the area where you are spawning the enemy?
@cloudo Thanks a lot for the review, I really appreciate it 🙂 Happy to hear it worked well for you.
@deepspacedaz I understand it can be time-consuming and frustrating to redo some parts, but unfortunately this is how templates on the Epic Marketplac...
@cloudo You are very welcome 😊 To adjust the camera zoom, you need to modify the value of Timeline4 (shown in the screenshot). It is currently...
@deepspacedaz You need downloading the latest version from the Launcher as a fresh project and use that as your base. After that, you can gradually mi...
@calo These sounds are located inside the animation or montage files. You just need to open them and replace the sounds accordingly SFX01.png &nbs...