@arcticsubn Yes, make sure your new zombie skeletal mesh uses the same UE4 skeleton as the framework. ( if you zombie model is based on the UE4 skeleton, just replace the skeleton.)
Then, if your zombie is a regular one, you can simply create a child of BP_AIZombie and replace the mesh. If you want a crawling zombie, create a child of BP_AICrawlingZombie instead.
@cloudo You are very welcome 😊 To adjust the camera zoom, you need to modify the value of Timeline4 (shown in the screenshot). It is currently set to 60. You can tweak this value to achieve your desired result. This value will be exposed as an external variable in a future update (v0.3.0), allowing easier adjustment directly from the Character class.
Let me know if you have any further questions.
@hosna Thanks a lot 🙂 , it worked perfectly 😎 ! I gave you a 5 stars review on the Fab Store.
