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[Sticky] Support – Classic Survival Horror Framework

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(@chris)
New Member
Joined: 4 days ago
Posts: 1
 

@auron i think you will have to add sockets to your character hands so when u spawn the weapon the template knows where to spawn and attach weapons to ...im not good with meta humans but i have done this with the regular ue4-5 mannys



   
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(@commancho)
New Member
Joined: 6 days ago
Posts: 2
 

Okay, nevermind. I haven't noticed at first glance, that some widgets have viewport covered with Border. I can't edit or delete my previous post unfortunelly.

However I've another question - where did you exactly set which map is going to be played after menu map? It is possible to set diffrent starting locations for each character within the template or do I need to code it?



   
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Farshad
(@farshad)
DEVELOPER Admin
Joined: 2 months ago
Posts: 137
Topic starter  

@commancho First of all, welcome to the community!

In the WB_DifficultySelection widget, inside the StartGame custom event, you can call your starting map at the end of that event (as shown in the screenshot).

Regarding your second question, not by default. For this, you can create a variable in the BP_ClassicGameInstance to define a starting point for each character. After the character spawns, during the initial moment when the screen is black and fading in, you can check in character BeginPlay whether a save file exists or not.

If no save exists, it means this is the first time the game is starting. In that case, you can teleport the character to your desired starting point.

Also, in BP_CameraSwitcher, there is a variable called IsPrimaryCamera. This should be enabled for the camera at the starting point and disabled for all other cameras.

Hope this helps!



   
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(@deepspacedaz)
Active Member
Joined: 2 months ago
Posts: 7
 

Ive upgrader from old survival horror framwork to new now crow will not work it has error can you help please.



   
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Hosna
(@hosna)
DEVELOPER Admin
Joined: 2 months ago
Posts: 108
 

@deepspacedaz Could you please provide more details? What do you mean by moving from the previous version to the new version? Are you referring to upgrading the Unreal Engine version?



   
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9716101054508e03fc6a697cc4993a50856b3af49ff1489b97a933edaad1854e?s=80&d=mm&r=g
(@deepspacedaz)
Active Member
Joined: 2 months ago
Posts: 7
 

Sorry, I mean the newest version of classic survival horror framwork. i migrated in to the older version, im talking the version before the new one was realeased the crows seem to have an error. thy do not work.

 



   
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Hosna
(@hosna)
DEVELOPER Admin
Joined: 2 months ago
Posts: 108
 

@deepspacedaz You need downloading the latest version from the Launcher as a fresh project and use that as your base. After that, you can gradually migrate your characters and custom codes from your other projects into this new project. If you do it the other way around, it may not work properly.



   
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9716101054508e03fc6a697cc4993a50856b3af49ff1489b97a933edaad1854e?s=80&d=mm&r=g
(@deepspacedaz)
Active Member
Joined: 2 months ago
Posts: 7
 

Thank you for the fast responce But if used your template for Most  my puzzles etc. will i have do redo logic for them again. All i really need is the new things you added such as crows. the burning logic, and what ever else was added.

 



   
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9716101054508e03fc6a697cc4993a50856b3af49ff1489b97a933edaad1854e?s=80&d=mm&r=g
(@deepspacedaz)
Active Member
Joined: 2 months ago
Posts: 7
 

This is that error. Also di i have to link my door logic save system with the crow if so how, thankyou.



   
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