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[Sticky] Support – Classic Survival Horror Framework

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(@chris)
Eminent Member
Joined: 2 months ago
Posts: 12
 

@auron i think you will have to add sockets to your character hands so when u spawn the weapon the template knows where to spawn and attach weapons to ...im not good with meta humans but i have done this with the regular ue4-5 mannys



   
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(@commancho)
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Joined: 2 months ago
Posts: 18
 

Okay, nevermind. I haven't noticed at first glance, that some widgets have viewport covered with Border. I can't edit or delete my previous post unfortunelly.

However I've another question - where did you exactly set which map is going to be played after menu map? It is possible to set diffrent starting locations for each character within the template or do I need to code it?



   
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Farshad
(@farshad)
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Joined: 4 months ago
Posts: 224
Topic starter  

@commancho First of all, welcome to the community!

In the WB_DifficultySelection widget, inside the StartGame custom event, you can call your starting map at the end of that event (as shown in the screenshot).

Regarding your second question, not by default. For this, you can create a variable in the BP_ClassicGameInstance to define a starting point for each character. After the character spawns, during the initial moment when the screen is black and fading in, you can check in character BeginPlay whether a save file exists or not.

If no save exists, it means this is the first time the game is starting. In that case, you can teleport the character to your desired starting point.

Also, in BP_CameraSwitcher, there is a variable called IsPrimaryCamera. This should be enabled for the camera at the starting point and disabled for all other cameras.

Hope this helps!



   
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(@deepspacedaz)
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Joined: 4 months ago
Posts: 36
 

Ive upgrader from old survival horror framwork to new now crow will not work it has error can you help please.



   
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Hosna
(@hosna)
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Joined: 4 months ago
Posts: 190
 

@deepspacedaz Could you please provide more details? What do you mean by moving from the previous version to the new version? Are you referring to upgrading the Unreal Engine version?



   
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9716101054508e03fc6a697cc4993a50856b3af49ff1489b97a933edaad1854e?s=80&d=mm&r=g
(@deepspacedaz)
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Joined: 4 months ago
Posts: 36
 

Sorry, I mean the newest version of classic survival horror framwork. i migrated in to the older version, im talking the version before the new one was realeased the crows seem to have an error. thy do not work.

 



   
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Hosna
(@hosna)
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Joined: 4 months ago
Posts: 190
 

@deepspacedaz You need downloading the latest version from the Launcher as a fresh project and use that as your base. After that, you can gradually migrate your characters and custom codes from your other projects into this new project. If you do it the other way around, it may not work properly.



   
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9716101054508e03fc6a697cc4993a50856b3af49ff1489b97a933edaad1854e?s=80&d=mm&r=g
(@deepspacedaz)
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Joined: 4 months ago
Posts: 36
 

Thank you for the fast responce But if used your template for Most  my puzzles etc. will i have do redo logic for them again. All i really need is the new things you added such as crows. the burning logic, and what ever else was added.

 



   
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9716101054508e03fc6a697cc4993a50856b3af49ff1489b97a933edaad1854e?s=80&d=mm&r=g
(@deepspacedaz)
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Joined: 4 months ago
Posts: 36
 

This is that error. Also di i have to link my door logic save system with the crow if so how, thankyou.



   
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Hosna
(@hosna)
DEVELOPER Admin
Joined: 4 months ago
Posts: 190
 

@deepspacedaz I understand it can be time-consuming and frustrating to redo some parts, but unfortunately this is how templates on the Epic Marketplace work.

At the moment, the only proper and correct way is to download the latest version as a fresh project and migrate your custom content (such as puzzles and gameplay logic) into it. Using a different approach may lead to broken references or missing dependencies, which can cause similar errors.

The issue you are seeing is caused by a few changes in the save system in the new version. Also, some functions or logic (like crow-related systems) not exist in the previous version’s structure.

We understand this is not ideal for ongoing projects. We are planning to add a proper patch system when v2.0.0 is released on our website, which will allow to apply updates without needing to download a fresh project, using step-by-step DIY documentation and tutorials.


This post was modified 2 months ago 2 times by Hosna

   
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9716101054508e03fc6a697cc4993a50856b3af49ff1489b97a933edaad1854e?s=80&d=mm&r=g
(@deepspacedaz)
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Joined: 4 months ago
Posts: 36
 

@hosna RE: Support – Classic Survival Horror FrameworkDo you know i can fix this error please ? And thank you again



   
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Ben4886
(@ben4886)
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Joined: 3 months ago
Posts: 56
 

@farshad I have followed the Metahuman tutorial, and had a question, the image 0L, is that needed at all? My guns are not properly aligned, and before i start toying with the rotation values, i wondered if i need to implement 0L at all



   
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Farshad
(@farshad)
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Joined: 4 months ago
Posts: 224
Topic starter  

@ben4886 Hey Ben, make sure to create a backup of your project first. Then follow the 5 steps shown in the screenshots in tutorial #5, and hopefully that will resolve the issue. This is the same method we used when testing with Metahuman characters, and it worked well on our side. If you run into any issues, feel free to let me know.



   
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Ben4886
(@ben4886)
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@farshad Yeah, i did screenshots 1-5, but is screenshot 0 needed or not?



   
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Farshad
(@farshad)
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Joined: 4 months ago
Posts: 224
Topic starter  

@ben4886 I think continuing from 1L should be enough. You need 3 sockets for 3 weapons.



   
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