I did more tests, looks like this bug has been there even in the older version. The green herb alone works perfectly, but if I mix the herbs then use them after fighting that zombie they don't heal me.
@cloudo I did a quick check and identified the issue. This has now been fixed and will be included in the latest version.
If you’d like to fix it on your side, it’s a very quick change 😊 . Just add the small node shown in the screenshot.
Thanks again for reporting this!
To enable crouch, you need to set the animations in motion matching and set both abp_playerfm_ and abp_playerfp. This will make it crouch in first person, right? Sorry, but I've only been using UE5 for a few months.nice update you made
@raffygames Glad you liked the new update.
Crouch feature isn’t currently included in the framework, but if you have suitable animations, you can add it by integrating them into the Motion Matching system.
We’re also evaluating adding this feature ourselves, and if it’s approved, it will be included in a future update.
Hi! how can i change the ranges in which an enemy detects (hear/see) the player?
I just notices that the inspect windows now show the objects wrong (is it fog?), was working correctly before the update (great update BTW!), and when i change the bolt cutter to use 2 slots and to be discardtable, you press discard and it divide into 2 bolt cutters each using one slot.
How do I insert an article with its own logic? By creating a new data asset, and then what?
@raffygames How to add a new item using Data Assets is explained in Section 11 of the documentation. Please take a look there, and if you still have any questions, feel free to ask.
I just notices that the inspect windows now show the objects wrong (is it fog?), was working correctly before the update (great update BTW!), and when i change the bolt cutter to use 2 slots and to be discardtable, you press discard and it divide into 2 bolt cutters each using one slot.
where can I find the position of the objects I put a new animation to the pipe but I changed the sockets arranged to make the pipe go inside the hand but it does not match I tried in the data asset of the pipe and it does not work where can I find to change the position?
or solved the animation problem, don't worry, I'm stupid, it was the wrong socket
I just notices that the inspect windows now show the objects wrong (is it fog?), was working correctly before the update (great update BTW!), and when i change the bolt cutter to use 2 slots and to be discardtable, you press discard and it divide into 2 bolt cutters each using one slot.
The inspect window thingy is UDS again, thanks for the help!
