
Encountered a bug or issue while using the Modern Survival Horror Framework? You’re in the right place.
If something isn’t working as expected, please report it here and include as many details as possible, such as:
- Framework version
- Unreal Engine version
- Clear description of the issue
- Steps to reproduce the bug
- Screenshots or video (if available)
- Logs or error messages (if possible)
This information helps identify and fix issues much faster.
Your feedback directly helps improve the framework and future updates.
Thanks a lot for taking the time to report issues and support the project! 🙌
Hi, i updated the framework and created a copuple of new projects but i keep gettin the version 0.2.1
how can i be sure i have the 0.2.2?
i am using unreal engine 5.7
@ironydev Thanks for pointing that out. The framework has been updated to version 0.2.2, but we forgot to update the version number in the project settings. The correct version is shown in the main menu, so if you see 0.2.2 there, everything is up to date. We'll update the settings version number in the next update as well.
Ok thank you now i see the 0.2.2 on the main menu
Now i have duplicated the BP_Pistol and created BP_Pistol2 and DA_Pistol2 and changed the damage to 200 but it do not works, the zombie die with 5 bullet and with a damage of 200 the zombie must die with just one shot. Then i changed the damage to 200 on the original DA_Pistol and changed nothig to BP_Pistol2 and DA_Pistol2 but now the zombie dies of just one shot. i think that the duplicated blueprint is taking the info of the original DA_Pistol and not DA_Pistol2
Thanks for pointing out this issue! It seems that in the latest update, the part that transfers data from the Data Asset to the struct wasn’t fully applied. I’ve sent a screenshot related to AC_Combat in EquipWeapon function showing how to fix this issue. This fix has already been applied in the next update as well.
Really appreciate your attention and feedback🙂
Thanks for reporting these issues. They are currently under review, and we’re working on a fix that will be included in an upcoming update.
From what we’ve seen so far, these cases can happen in situations such as when an item has or doesn’t have a pickup animation assigned, or when the player spawns very close to an item at the start. These are edge cases, and we’re addressing them so they won’t occur again.
Once the update is released, we’ll tag you here so you’ll be notified. Thanks again for your feedback and for helping us improve the framework.
@sakuro Quick update: the third-person issue has been fixed in the latest update. You can download the fresh version from the Epic Launcher and check if everything works correctly on your side.
The first-person inspection system issue you reported is still under investigation, and we’ll keep you posted once we have more information. Thanks again for your help and feedback.
Hi, I found a bug related to passing through a narrow gap. If the player interacts with the gap without facing it directly, the system breaks. Earlier, I also managed to get it into a state where the input was not detected at all, and the character would not move even though I was positioned directly in front of the gap.
@kesotiv Hey Welcome to forum 😊
Thank you for reporting this issue. Could you please let me know which version of the framework you are using? Is the issue occurring in first-person or third-person mode? Also, if possible, could you share a video demonstrating the problem?
Thanks again.
I'm using version 0.2.6. So far, I've only tested it in third-person mode, but I think a similar issue may also happen in first-person.
Here’s a video demonstrating the problem:
https://youtu.be/AGodFozO240?si=7RyH-Tx-pQz6lA7t
I try to look for bugs like this because they can seriously impact the gameplay experience.
I also found another issue that seems to be mostly visual. The door-unlocking animation with the key appears to be slightly bugged, and the interaction triggers automatically without pressing the interaction button.
Also, the movement looks a bit odd when running backward while rapidly pressing A and D. But it's related more to Character Movement Component and Rotation Rate mainly.
Here is another video demonstrating these issues:
https://youtu.be/81a9yu8ZwQA
@kesotiv Thank you for the videos and the additional details.
I’ve added these to our review list for improvements in upcoming updates. As soon as these issues are addressed, we will notify you via email or here on the forum.
I have found a bug. not sure if others have, after reloading a magazine with the pistol i did notice the pistol slide malfunctions and does it twice like its delayed. third person Version 0.2.6
@outerheavenman Thank you very much for the report. We will look into it.
