Notifications
Clear all

[Sticky] Support – Classic Survival Horror Framework

234 Posts
15 Users
74 Reactions
22.9 K Views
Ben4886
(@ben4886)
Patreon Survivor Registered
Joined: 2 months ago
Posts: 46
 

@farshad How come we don't need one for the Pipe as well?



   
ReplyQuote
Farshad
(@farshad)
DEVELOPER Admin
Joined: 3 months ago
Posts: 197
Topic starter  

@ben4886 At the time the screenshot was provided, the pipe feature had probably not been implemented yet.


This post was modified 3 weeks ago by Farshad

   
ReplyQuote
C06ce3aaa632866fe072a2bed42cd5f0833521b37a5162689bdae22c808876b9?s=80&d=mm&r=g
(@tommycapri)
Active Member
Joined: 3 weeks ago
Posts: 5
 

Hello, first time in this forum.  I am having an issue when spawning a normal zombie type enemy. When i go to play test, the zombie spawns where i want them to, but they do not walk around and follow my character, they just stay in place and only attack when i get close. I followed the enemy spawner tutorial  in the youtube playlist exactly how it was shown.



   
ReplyQuote
Ben4886
(@ben4886)
Patreon Survivor Registered
Joined: 2 months ago
Posts: 46
 

@farshad So i have followed the instructions to the letter, and you can see what is happening in the screenshots. The only difference to what i am doing is in the Select node, i havent removed Pipe from the WeaponType Enum. If i do, it throws up a load of errors in the AC Interact BP. The image of her holding the gun is after following the tutorial, , the gun at her side is after i rotate the PistolSocket it sticks her thumb out


This post was modified 3 weeks ago 3 times by Ben4886

   
ReplyQuote
C06ce3aaa632866fe072a2bed42cd5f0833521b37a5162689bdae22c808876b9?s=80&d=mm&r=g
(@tommycapri)
Active Member
Joined: 3 weeks ago
Posts: 5
 

Hello, first time in this forum.  I am having an issue when spawning a normal zombie type enemy. When i go to play test, the zombie spawns where i want them to, but they do not walk around and follow my character, they just stay in place and only attack when i get close. I followed the enemy spawner tutorial  in the youtube playlist exactly how it was shown



   
ReplyQuote
Hosna
(@hosna)
DEVELOPER Admin
Joined: 3 months ago
Posts: 163
 

Posted by: @tommycapri

Hello, first time in this forum.  I am having an issue when spawning a normal zombie type enemy. When i go to play test, the zombie spawns where i want them to, but they do not walk around and follow my character, they just stay in place and only attack when i get close. I followed the enemy spawner tutorial  in the youtube playlist exactly how it was shown.

Hello, welcome to the forum 😊

Are you placing a Nav Mesh Bounds Volume in the area where you are spawning the enemy?

 



   
ReplyQuote
Farshad
(@farshad)
DEVELOPER Admin
Joined: 3 months ago
Posts: 197
Topic starter  

@ben4886 When setting up sockets on your Metahuman skeleton, make sure each weapon socket is properly aligned. After that, if a specific weapon animation (such as how the fingers hold the weapon) does not look correct, you can open the animations asset and adjust the finger poses directly.

Hope this helps.


This post was modified 3 weeks ago by Farshad

   
ReplyQuote
Ben4886
(@ben4886)
Patreon Survivor Registered
Joined: 2 months ago
Posts: 46
 

@farshad When you say aligned, how do you mean? I have set the location and rotation values exactly like in the images.



   
ReplyQuote
Farshad
(@farshad)
DEVELOPER Admin
Joined: 3 months ago
Posts: 197
Topic starter  

@ben4886 One more thing, the animations in the framework are originally set up for the UE4 skeleton. When using Metahuman, you may need to modify some of these animations, especially the hands and finger poses, to ensure complete alignment. Are you familiar with modifying animations directly inside Unreal Engine?



   
ReplyQuote
Ben4886
(@ben4886)
Patreon Survivor Registered
Joined: 2 months ago
Posts: 46
 

@farshad yeah, I know how to do it, but haven’t done it too much



   
ReplyQuote
Farshad
(@farshad)
DEVELOPER Admin
Joined: 3 months ago
Posts: 197
Topic starter  

Posted by: @ben4886

@farshad When you say aligned, how do you mean? I have set the location and rotation values exactly like in the images.

In addition to that, for better alignment, you can press play, equip the weapon, and adjust the sockets in real time to achieve the best result. I haven’t created a tutorial for this in the Classic framework, but for the Modern framework, I demonstrate how to modify sockets at runtime. Just watch a minute from 5:20. Maybe this helps

Getting Started with the Modern Survival Horror Framework – #4

 



   
Ben4886 reacted
ReplyQuote
Ben4886
(@ben4886)
Patreon Survivor Registered
Joined: 2 months ago
Posts: 46
 

@farshad that looks great. I’ll give that a go, thanks



   
ReplyQuote
Ben4886
(@ben4886)
Patreon Survivor Registered
Joined: 2 months ago
Posts: 46
 

@farshad watching the video, but not sure how you’re switching from gameplay to being able to move around while it’s still playing



   
ReplyQuote
Ben4886
(@ben4886)
Patreon Survivor Registered
Joined: 2 months ago
Posts: 46
 

@farshad Ignore, that last message. I have it



   
Farshad reacted
ReplyQuote
C06ce3aaa632866fe072a2bed42cd5f0833521b37a5162689bdae22c808876b9?s=80&d=mm&r=g
(@tommycapri)
Active Member
Joined: 3 weeks ago
Posts: 5
 

@hosna i totally forgot about the navmesh lol, thank you.



   
ReplyQuote
Page 11 / 16
Share: