Hosna
Hosna
@hosna
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Joined: Feb 2, 2026
Last seen: Oct 1, 2026
Topics: 17 / Replies: 446
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RE: Support – Modern Survival Horror Framework

@mw Thank you for taking the time to report this and for providing the video, that really helps.It looks like this requires a small adjustment on our ...

5 months ago
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RE: Support – Modern Survival Horror Framework

@raffygames If you are referring to this start before going to the main menu, you can find it here. (I added screenshot) ...

5 months ago
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RE: Support – Modern Survival Horror Framework

@mw Hello, Welcome to forum,Could you please let me know which version of Unreal Engine you are using? Also, what type of controller are you using? Th...

5 months ago
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RE: Support – Classic Survival Horror Framework

@commancho The Crimson Head feature is enabled on the BP_ZombieNormal class, but by default, this feature is turned off. You just need to make sure th...

5 months ago
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RE: Support – Modern Survival Horror Framework

@calo Do you mean you are having this issue again with Ultra Dynamic Sky? I just tested it with that asset on normal default mode of it and didn’t enc...

5 months ago
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RE: Support – Modern Survival Horror Framework

@cloudo Hey, this time please follow this approach. With the latest update, the upgrade system has been introduced, so the implementation is a bit dif...

5 months ago
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RE: Support – Classic Survival Horror Framework

@deepspacedaz on your weapon skeleton mesh, just like the image. Socket.png  Datatable.png

5 months ago
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RE: Support – Modern Survival Horror Framework

Thanks @calo for finding another edge case 😊 this will be a quick fix. As shown in the screenshots, go to the Discard Item function and: -...

5 months ago
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RE: Support – Classic Survival Horror Framework

@deepspacedaz You can find the line trace function in the BP_WeaponMaster class (as shown in the attached screenshot). Also, did you set the WeaponFi...

5 months ago
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RE: Support – Classic Survival Horror Framework

@deepspacedaz Could you please send a short video showing the issue? It will help me better understand what’s happening.

5 months ago
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RE: Support – Modern Survival Horror Framework

@raffygames How to add a new item using Data Assets is explained in Section 11 of the documentation. Please take a look there, and if you still have a...

5 months ago
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RE: Support – Modern Survival Horror Framework

@calo You can adjust the sight and hearing ranges in this section.  Sense.png

5 months ago
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RE: Support – Classic Survival Horror Framework

@tommycapri It seems you’re trying to spawn the monster in a new level without introducing it first. In that case, you should enable the "MonsterIsInt...

5 months ago
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RE: Support – Modern Survival Horror Framework

@cloudo I did a quick check and identified the issue. This has now been fixed and will be included in the latest version. If you’d like to fix it on ...

5 months ago
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RE: ⚠️ Bug Reports – Modern Survival Horror Framework

@outerheavenman Thank you very much for the report. We will look into it.

5 months ago
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