Last seen: Jul 3, 2026
@calo You can adjust the sight and hearing ranges in this section. Sense.png
@tommycapri It seems you’re trying to spawn the monster in a new level without introducing it first. In that case, you should enable the "MonsterIsInt...
@cloudo I did a quick check and identified the issue. This has now been fixed and will be included in the latest version. If you’d like to fix it on ...
@outerheavenman Thank you very much for the report. We will look into it.
@cloudo Thanks for reporting this . I’ve added it to the task list for review
@outerheavenman Hey OuterHeavenMan, welcome to the community forum!We’re really glad to have you here. That sounds like a great project. Feel free to ...
🔹 Modern Survival Horror Framework – v0.3.0 Added: Advanced Merchant System with Buying, Selling, Weapon Upgrading, and Persistent Sa...
@raffygames You can find the footstep sounds in ABP_PlayerMM, within the FootstepDetection function. Footstep.png
@kesotiv Thank you for the videos and the additional details. I’ve added these to our review list for improvements in upcoming updates. As soon as th...
@kesotiv Hey Welcome to forum 😊 Thank you for reporting this issue. Could you please let me know which version of the framework you are using?...
@raffygames Hi, I’m doing well, thanks 🙂 Could you please clarify which audio you are referring to? If you mean the weapon sounds, open the we...
@raffygames You can find the section related to weapon aiming in the Input Data section (see the attached screenshot).To add a new item with unique lo...
@calo You can carefully modify these parts to achieve the desired result. Changing the socket locations and z value for End section in line trace shou...
Hello, welcome to the forum 😊 Are you placing a Nav Mesh Bounds Volume in the area where you are spawning the enemy?
@cloudo Thanks a lot for the review, I really appreciate it 🙂 Happy to hear it worked well for you.