Notifications
Clear all

[Sticky] Updates & Changelog – Modern Survival Horror Framework

36 Posts
11 Users
37 Reactions
3,781 Views
kesotiv
(@kesotiv)
Eminent Member
Joined: 3 months ago
Posts: 15
 

Posted by: @hosna

🔹 Modern Survival Horror Framework – v0.4.3

 

Added:

  • Zombie Grab & Bite System with QTE (Animations Not Included - Requires Your Own Animation). 

  • UE 5.8 support added.

  • New Discard System: Keys and keycards become discardable after all related doors are unlocked, showing a trash icon next to them in the inventory.

 

Improvements:

  • AI Improvements.

  • Adjusted AI vomiting frequency.

  • Corrected Animations folder paths.

  • Enhanced Combination Lock system.

  • Improved the Multiple Key Cards system.

Fixes:

  • Resolved Community-Reported Issues.

  • Resolved injured state issues while unlocking doors.

  • Refined pipe inspection offset.

  • Fixed Weapon locker reported bug. 

Community contribution:
Special thanks to @kesotiv , @rozhkovskyproduction , @gamestart , @jsanzs , @calo for reporting bugs and helping improve system stability. 

@hosna Hi I assigned my own bite animations in AC_AIBehaviour and zombie still attacking like before without grabbing player. It's still work in progress or I missed something?

 



   
ReplyQuote
Hosna
(@hosna)
DEVELOPER Admin
Joined: 5 months ago
Posts: 287
 

@kesotiv Please watch this video tutorial to see how to properly activate the grab and bite system. If you still run into any issues, feel free to ask in the support thread 😊


This post was modified 6 days ago by Hosna

   
kesotiv and criss1818 reacted
ReplyQuote
7ae9ad97005f5c26a0c7c90de30ecfc1aa743a1b78e6cc18854755a47981945f?s=80&d=mm&r=g
(@gamestart)
Active Member
Joined: 4 weeks ago
Posts: 14
 

@hosna 

 

(Modern Survival Horror Framework – v0.4.3)

Hi, how are you?

I’ve reviewed the recent version and liked the improvements; thank you for taking some of my observations into account.

I hope they prove helpful for future modifications.

I look forward to upcoming updates and fixes for the newly identified bugs.

I hadn't mentioned my review of the recent version earlier so as not to disrupt the team's development process.

I want to say it again: congratulations on the project—it is very robust.

Thank you. =)



   
Farshad and Hosna reacted
ReplyQuote
Hosna
(@hosna)
DEVELOPER Admin
Joined: 5 months ago
Posts: 287
 

@gamestart Thank you so much for your kind words and for taking the time to review the latest version.

We are really glad to hear you are enjoying the improvements, and the feedback you have shared with us has been very valuable ... We will continue improving the framework with each update😊



   
ReplyQuote
7ae9ad97005f5c26a0c7c90de30ecfc1aa743a1b78e6cc18854755a47981945f?s=80&d=mm&r=g
(@gamestart)
Active Member
Joined: 4 weeks ago
Posts: 14
 

@hosna 

I noticed you modified a suggestion I had previously submitted. Thanks for listening. I’m referring to the addition of a second sound effect for when the door closes (I had noticed this before but forgot to mention it).

I’d also like to know if you have any ideas regarding the drawers. I’m asking because I’m struggling with integration—specifically setting up combinations, keys, and so on—due to the complexity of the modularity; the drawer action has become a sub-variable (which I understand, as it makes things more modular and organized for selecting the right action in a Blueprint). However, this specific drawer implementation is making it difficult for me to develop my project.

I really like the drawer system, but the current setup is quite restrictive when it comes to making changes. I had actually mentioned issues with it previously, as the desk (which became the primitive target) was tied to the drawer's code—meaning the drawer didn't end up being an isolated action.

I’d also like to know if you have any plans to include variations of the drawer... If not, I’d like to offer a suggestion.

I also noticed that the bug involving the keycard when swiping it at the door is still present (I had reported this via email).

And I apologize for constantly mentioning the problems encountered. And again, thank you for listening to my observations.

Thank you.

=)



   
Hosna reacted
ReplyQuote
Hosna
(@hosna)
DEVELOPER Admin
Joined: 5 months ago
Posts: 287
 

@gamestart Hey, Thank you so much for taking the time to write such detailed feedback. I really appreciate it. 😊

I am really happy that some of the recent improvements came directly from your feedback... And please don't ever worry about sharing your ideas or reporting your problems using any part of the framework ... your feedbacks helps inspire new features and plays a big part in making the framework better for everyone. 

Regarding the drawer system, yes, we do have some ideas to make it easier to work with. Ever since your previous message, we have been looking into different ways to simplify this part of the framework for future updates. While it's already possible to create different cabinet variations with the current system, we do feel there's room to make it even more modular and easier to customize.

The idea of adding different drawer variations is also something we are considering... If we decide to move forward with it, we'll definitely let everyone know.

Thanks again for your kind words and for all your valuable feedback. It really means a lot, and I truly appreciate your support! 😊



   
ReplyQuote
Page 3 / 3
Share: