Last seen: Oct 1, 2026
@kennfletch Yes. The framework checks the UseGamepad variable in BP_ModernHorrorGameMode at runtime to determine the current input method. If you wan...
The main menu is gradually taking shape. The Options section has now been added, making the menu more complete. There are still a few things to deve...
@criss1818 If youre using the UE5 character, you need to do this in ABP_PlayerCharacterUE5. If you using a MetaHuman character, do it in ABP_PlayerCha...
@criss1818 Whether you tag us or not, we see all posts. 😊 Some questions just take a bit longer to answer... especially technical ones, since ...
Hey, I have answered your questions in the main support thread, you can find my responses here. Regarding the additional question you asked here abo...
@criss1818 From what I understand, you want to give a melee weapon to a zombie so it can attack with it. Yes, that's possible. However, you'll need to...
@ben4886 Wow Ben, this looks really amazing 😊 The effects, the sounds, everything feels polished and clean so far. I’m honestly excited to se...
There are two functions in AC_Interact called BeginWeaponSuppression and EndWeaponSuppression that are specifically intended for this purpose. You can...
@herrstickman Yes... thanks for your patience throughout the troubleshooting process 😀 If someone wants to use a pick-up animation for weapo...
@herrstickman Update: When you don't use the Inspection system, the TempInspecWeaponInfo variable never gets updated with the correct data, which is ...
@herrstickman Excellent! That is s a huge step forward, Thanks for taking the time to narrow it down. now, I found the cause. 😊 Weapons dont r...
@herrstickman Thank you for the update. Please try the following so we can narrow down where the issue is coming from. I just tested every possible sc...
@contracultist The part I showed you is exactly where the player interacts with the door by pressing the interaction key.About your other question... ...