Last seen: Jul 3, 2026
You can watch this video to integrate the Forgotten Puzzles into the Modern Survival Horror Framework. Please note that this method demonstrates a d...
@arcticsubn Thanks for your feedback! The exact release date and final features for update v0.4 are not finalized yet; we’ll announce the details as s...
🔹 Modern Survival Horror Framework – v0.3.1 Fixes: Fixed mixed herbs not restoring health correctly Fixed discard logic for two-slot...
Hey @cloudo , I tested the package in Unreal Engine 5.7, and the weapon that is placed in the inventory by default at the start of the game worked cor...
@mw Thank you for taking the time to report this and for providing the video, that really helps.It looks like this requires a small adjustment on our ...
@raffygames If you are referring to this start before going to the main menu, you can find it here. (I added screenshot) ...
@mw Hello, Welcome to forum,Could you please let me know which version of Unreal Engine you are using? Also, what type of controller are you using? Th...
@commancho The Crimson Head feature is enabled on the BP_ZombieNormal class, but by default, this feature is turned off. You just need to make sure th...
@calo Do you mean you are having this issue again with Ultra Dynamic Sky? I just tested it with that asset on normal default mode of it and didn’t enc...
@cloudo Hey, this time please follow this approach. With the latest update, the upgrade system has been introduced, so the implementation is a bit dif...
@deepspacedaz on your weapon skeleton mesh, just like the image. Socket.png Datatable.png
Thanks @calo for finding another edge case 😊 this will be a quick fix. As shown in the screenshots, go to the Discard Item function and: -...
@deepspacedaz You can find the line trace function in the BP_WeaponMaster class (as shown in the attached screenshot). Also, did you set the WeaponFi...
@deepspacedaz Could you please send a short video showing the issue? It will help me better understand what’s happening.
@raffygames How to add a new item using Data Assets is explained in Section 11 of the documentation. Please take a look there, and if you still have a...