@farshad nice to hear that your framework could also handle these special made-up actors, I hope I understand all that after grinding threw it 😀
But right now I am here to give you another praise!
For the last 3 hours I tried to implement head and body shot detection to my made up enemy class. . . ui ui ui ui ui, your framework just thinks about anything hmm 😀 it was easy if you knew what you are doing etc. like I said, I am not a pro, but your framework is like water, such a fluid asset, Bravo!
@herrstickman Thank you so much🙂
Glad the framework is working well for your use case. Let me know if you run into anything else. 👍
Hello Admin, do we also have human ai enemy pawns?
@g-kaizoku Hello, and welcome to the community forum 😊
At the moment, the framework only includes zombie AI enemies. We may add other monster-type enemies in future updates, but we don't currently have plans to add human AI enemies. That said, we're always open to feedback and future ideas!
