Last seen: Oct 27, 2026
Hi @hosna! I've been testing Resident Evil 7 and Resident Evil Village, and I think Village's sprinting speed feels much better, especially for combat...
Hello, @hosna! I'm really happy with the new updates and looking forward to the next ones! I think it would be even better if the sprinting speed we...
Hi Farshad! I'd love to join the livestream, but I'll be at work. I'll definitely leave a like and watch it later!
Hi Farshad! Thank you so much for your help! I followed the solution you shared, and it fixed the problem.😊
Hi Farshad, I'm having an issue, and I think I might be missing something. I migrated my map into the framework to start working on my project, but ...
Hi! @hosna Thank you so much for the explanation and for taking the time to help me with this! I completely understand why you added the blur effect, ...
Hi @hosna, the weapon system looks really good! Great job on the update. The only thing I didn't really like was the blur effect when aiming and in ...
Hi @farshad, I think it would be extremely useful to have a four-legged AI that is not based on a humanoid character. This would give us a solid found...
Hello @hosna! I was just wondering if you have an estimated timeframe for the release of Update 0.5.1. No pressure at all I’m just looking forward to ...
@g-uncleray I haven’t tried integrating it into the framework yet, but I think I’m going to follow @farshad’s advice and keep the weapon system as clo...
Thank you for the explanation, Farshad! That makes sense. I actually want to keep the weapon system and handling as close as possible to Resident Ev...
Hello @farshad, I’m planning to use this weapon pack and its animations in my project, and I wanted to ask about the level of complexity involved in i...
Hello @hosna, I’ve been doing some testing in the first-person mode, and I’ve noticed a few bugs that caught my attention. My intention is simply to p...
@hosna Thank you very much for understanding my point and for considering this feature! This is exactly the type of shooting system I was hoping to ...
@g-uncleray, the structural design of Resident Evil 7 is, in my opinion, one of the best approaches for horror games. Let’s see what the developers de...