Last seen: Aug 31, 2026
@ben4886 Why use pre-rendered in UE5 Ben? Is there any real advantage?
@farshad No, I meant that camera switcher is not working just with any camera. It works only with bp_camera from the template, which is fully in C++ a...
Does the save system support level transition, and to what extent? If I go from Level A to Level B and save the game in Level B, will it save the worl...
@ben4886 Thank you, its a first time I show it to anyone! I plan to post a 15 min footage @farshad Actually, I was wondering wheter it'd be possible...
@farshad Yeah, I'm using CSHF for this. Camera is fixed. I'm trying to make it so it follows the player on rails from scene to scene, but its a pain, ...
@ben4886 Hey Ben, like I said, this is still a very early version. I'm using fixed cameras with an isometric projection and stylized graphics on a hea...
@hosna Do you plan to update MSHF in August too?
This looks really good, I wish modern template had such a smooth AI.
@ben4886 Not fully implemented yet. I avoid posting videos because its too early and my art style is unusual.
@ben4886 Every limb will have to share hp pool with the main hp pool. So if the zombie has 100hp and every each of 4 limbs has 25hp, zombie will be de...
@ben4886 I'm working on system with hp pools on limbs, so the zombie doesn't lose hands, when player is shooting the legs 😀 Its my first project, I...
I'd be definetly interested! May I ask if limb dismemberment is procedural? Do limbs have their on HP?
@Hosna Haha, yeah its not that easy as it seems. I see that the fuction calls to some read-only file - ALS? I think it I would be easier to me just to...
I've tried it, but this function is a little unclear to me and while mouse was working, it was clunky and gun wasn't coming back to the neutral positi...
How can I set a full mouse controlls when aiming with a weapon? Adding XY2D mouse inputs to IMC_Default works only for rotating in place, but it doesn...