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Commancho
@commancho
Eminent Member
Joined: Apr 11, 2026
Last seen: Jul 27, 2026
Topics: 0 / Replies: 41
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RE: What Are You Building? Show Us Your Project

I'd be definetly interested! May I ask if limb dismemberment is procedural? Do limbs have their on HP?  

3 days ago
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RE: Support – Classic Survival Horror Framework

@Hosna Haha, yeah its not that easy as it seems. I see that the fuction calls to some read-only file - ALS? I think it I would be easier to me just to...

3 days ago
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RE: Support – Classic Survival Horror Framework

I've tried it, but this function is a little unclear to me and while mouse was working, it was clunky and gun wasn't coming back to the neutral positi...

3 days ago
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RE: Support – Classic Survival Horror Framework

How can I set a full mouse controlls when aiming with a weapon? Adding XY2D mouse inputs to IMC_Default works only for rotating in place, but it doesn...

7 days ago
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RE: 💡 Feature Requests – Modern Survival Horror Framework

@farshad Its just very convinent to have RTG in the template during prototyping. I don't run a version control during prototyping, just testing new me...

2 weeks ago
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RE: 💡 Feature Requests – Modern Survival Horror Framework

I would like to also talk again about retargeter for zombies. I'll be honest, retargeting is one of the things I simply hate. I'd like to point out th...

2 weeks ago
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RE: Support – Modern Survival Horror Framework

@criss1818 Please mind, that I'm a beginner with only 6 months into coding though, but for the way the template is written, it doesn't matter what hit...

2 weeks ago
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RE: Support – Modern Survival Horror Framework

@Criss1818 Hey, if you don't mind to drop my 2cents - from my understanding the damage is being applied by RightHandBox and LeftHandBox - when they ha...

2 weeks ago
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RE: Support – Modern Survival Horror Framework

@gamestart You have to generate 1 code for each spawn mate. 2 enemies = 2 codes.

3 weeks ago
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RE: Support – Modern Survival Horror Framework

Guys, where I can change static mesh for flashlight that is attached to player's character body mesh? I was sure it was a static mesh component in cha...

3 weeks ago
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RE: 💡 Feature Requests – Modern Survival Horror Framework

I'd have a small sugestion regarding next update - FALL DAMAGE. Its one of those little mundane & obligatory implementations everyone hates ǹ...

3 weeks ago
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RE: Support – Modern Survival Horror Framework

Hey guys, I'm trying to find a logic that tells the player character to holster their weapons before using a ladder. I've added new systems like rappe...

3 weeks ago
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RE: Adding more than one zombie grapple animations?

Does the template evaluates all those things before playing a single animation? Sorry for the question, but I haven't downloaded the latest version ye...

3 weeks ago
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RE: Updates & Changelog – Modern Survival Horror Framework

Thanks for adding QTE system! Can't wait to test it! 😀

4 weeks ago
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RE: Support – Modern Survival Horror Framework

@Hosna There is no need to apologize, you guys are doing ENORMOUS work! The issue was not very imporant and it was my fault that I didn't check if ...

2 months ago
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