Last seen: Oct 27, 2026
Ahhh, new video! Thanks alot, I had to miss this one 🙂
@ben4886 Hi Ben, do you know in which blueprint can I add node that attaches weapon to the socket? I think it has to be attached uppon equipping, but ...
Hey guys, is the Weapon_R socket common to both pistol and shotgun, and if so, where can this be edited? I added a few models of handguns, and of co...
Its been one month since I posted my first screenshot and I've made a great progress since then. I've improved my shader's clarity, added new weapon...
@mbthecomposer Nice, I was considering a similiar idea, but I decided its a bit too complex for a first project. It will be a banger, if executed prop...
Is it possible to use bp_cameraswitcher without assigning a camera, only for gameplay purposes? It doesn't give me any errors in the editor, but I was...
@ben4886 Does it support dynamic lightning?
@ben4886 Why use pre-rendered in UE5 Ben? Is there any real advantage?
@farshad No, I meant that camera switcher is not working just with any camera. It works only with bp_camera from the template, which is fully in C++ a...
Does the save system support level transition, and to what extent? If I go from Level A to Level B and save the game in Level B, will it save the worl...
@ben4886 Thank you, its a first time I show it to anyone! I plan to post a 15 min footage @farshad Actually, I was wondering wheter it'd be possible...
@farshad Yeah, I'm using CSHF for this. Camera is fixed. I'm trying to make it so it follows the player on rails from scene to scene, but its a pain, ...
@ben4886 Hey Ben, like I said, this is still a very early version. I'm using fixed cameras with an isometric projection and stylized graphics on a hea...
@hosna Do you plan to update MSHF in August too?
This looks really good, I wish modern template had such a smooth AI.