Last seen: Nov 14, 2026
@hosna Looks perfect!
On Fab, some assets offer two locomotion systems as options: GASP and a traditional state-machine-based one. Most users of these assets prefer the tra...
@g-reynaldovasquez For GASP,replace female animations is a hard work,i suggest you just wait for a traditional State Machine-based locomotion system.B...
I totally agree with you. Current animations are very unfeminine.
@criss1818 Yes,GASP or State Machines as an option is really good.By the way,have you found the turn-in-place issue in the weapon-aim state,The upper ...
If you want to do your game,no one likes GASP.
@criss1818 Yes,GASP is a big obstacle for animation or locomotion custom,now i just stop work with aniamtion or locomotion related things unitil MSHF...
@criss1818 Why GASP is a bad design for RE-style Games. 1.Tone and animation-style mismatch GASP is built around athletic, fluid, game-feel-heavy...
@criss1818 I agree with you: GASP is a bad design, and Blend Space is much better.
@farshad emm,change the turn in place animation play rate is not a good idea.In aim state,it is ok.but in other state,show some issues like the posted...
Right now,i am planning remove GASP from Modern framework,it is a hard work,but must be.
Trust me,GASP is not a good option for a horror game. 1.Hard to modify 3 Hard to control 3 many unprediction action 4 Hard to custom. 5 Bad control fe...
@farshad Yes,just change the play rate of the animations themselves for the turn-in-place
@hosna Hey, in some places I saw an “Experimental” note. When will it be removed — in v0.5.x, v0.6.x, or v1.0? Snipaste_2026-09-30_17-11-18.png S...
@fabio Hey,i also plan to use this weapon pack,can you share the experience with me.like how to reload,how to recoil, and etc,thanks.