@g-uncleray Compared to Resident Evil, the amount of character rotation required to perform a turn-in-place seems to be lower. These settings can also be adjusted in GASP. We are also planning to introduce an aiming and camera setup that is more similar to Resident Evil 3 Remake in future updates.
@farshad Hello! It's possible to play a music (play2Dsound) when I open the inventory.
It's mostly on the inventory when opened and stop after is closed. Also I have a setup fade timeline,where I can integrate these two things?
Also I have another question,where is the logic upgrade handled in the blueprints? (For example,upgrade damage). Where I can find this logic?
@farshad Will it be included in v0.6?@g-uncleray Compared to Resident Evil, the amount of character rotation required to perform a turn-in-place seems to be lower. These settings can also be adjusted in GASP. We are also planning to introduce an aiming and camera setup that is more similar to Resident Evil 3 Remake in future updates.
@criss1818 Yes, it's possible. I prepared a video for you showing the simplest way to add music when the inventory is opened and stop it when the inventory is closed.
Just keep in mind that the audio file needs to be a Sound Wave, not a Sound Cue, for the setup shown in the video.
Regarding your second question, if you mean the weapon upgrade system, you can find the upgrade logic in the Upgrade Section method inside AC_Merchant.
For example, Power controls the weapon's power level and the amount of damage it deals.
@g-uncleray Yes, it's planned for v0.6, and there's a very good chance it will be included in that version.
By the way, the v0.5 update has already been submitted to Epic, and we're just waiting for it to go live now 😀
@farshad Excited for v0.6! So many new features: new weapon, new enemy AI, new inventory, new interactions, and new turn-in-place!
@g-uncleray Not exactly a new Turn-in-Place system 😄 It’s more about improving and polishing the existing one.
The plan is to improve the overall character movement system, including a closer over-the-shoulder camera while aiming, similar to Resident Evil 3 Remake.
What is the ETA for V0.6?@g-uncleray Not exactly a new Turn-in-Place system 😄 It’s more about improving and polishing the existing one.
The plan is to improve the overall character movement system, including a closer over-the-shoulder camera while aiming, similar to Resident Evil 3 Remake.
@g-uncleray There’s no exact ETA for v0.6 yet. After v0.5.0, we’re planning one or two smaller updates focused on improvements and fixes for some existing features.
At the same time, we’re already working on v0.6, and the v0.6 devlog topic will be posted soon on the forum, where we’ll start sharing its progress and upcoming features.
@farshad I would love to see some new mechanics added to the asset in future updates.
It would be great to have explosive barrels, as well as other explosive objects similar to those found in Resident Evil 4. A save terminal system would also be a fantastic addition, inspired by games like Dead Space and Cronos: The New Dawn.
I’m also really looking forward to seeing the new weapons!
Keep up the great work. I’m excited to see how the asset continues to evolve!
Hello, could you please tell me the release date for update 0.5?
@rozhkovskyproduction v0.5 update has already been submitted to Epic, and we're just waiting for it to go live now
Thanks for the 5.0 version. Checking it out.
How do I make your assets game mode the one to be used in other levels. I have another 3d asset's levels and the problem is the other 3d asset's character and Player controller appears instead of your asset's.
I tried changing the game mode with Game mode override and the level is giving errors and there are too many settings under selected game mode and I don't know which to choose.
Thanks!
Edit: Worked by pressing the reset button beside game mode overview and then selected your assets game mode.
Gongrats on the release of v0.5 , I would like to ask, although I believe the documentation will be updated with a guide for the options menu , I see that when playing the system updates the post process volume and I loose my custom LUT, I disabled the update PPE function on the AC_SaveGame component and so far its ok although I believe this will create some problems later on. So far everything else works realy great and Im realy happy with my purchase and your great work !