Last seen: Sep 29, 2026
@farshad I understeand,sounds good! If I remember correctly the levels needs always a chest item because is how is handled the inventory of the pla...
@hosna exactly! Even if you have the pistol equipped you can perform a melee attack "hiding" the pistol and show visible the melee one. It could be a ...
@farshad hello,I just did the upgrade on 0.5 but I cant see the options in the main menu,I have found these issues inside the widget. Its like the bp ...
@farshad thank you! I dont know if I understeand but is the framework going to 0.6 directly on 1.0? If so,please consider an idea on the locomotion st...
@farshad hello! Is possible to make the enemy AI much more aggressive and keeping following the player? Theare are any data that I can change for it a...
@hosna this would be amazing if the character can manage a closed combat attack without equipping the weapon from the slot in third person! I sugges...
@farshad Hello! It's possible to play a music (play2Dsound) when I open the inventory. It's mostly on the inventory when opened and stop after is cl...
@farshad Exactly I want for example a pistol placeholder in the hud,how I can implement this inside the design and graph side of the hud when the pist...
@farshad Perfect! Is possible to control the camera without changing the curves? By the way,I am inside the UI_Overlay of the ammo and was wondering...
@hosna thank you! I saw the roadmap for 0.5 that is coming soon,that's great! I would also suggest a switch boolean between GASP and Locomotion State...
@farshad Hello,it's possible to get a higher recoil on the pistol and shotgun with the current animations? Also,I can't remember the exact path for ch...
@hosna thank you for the L3 pressed running option!
@farshad the zoom is only in out when I finish to run,I have the target arm lenght at 150 in both but there still is a zoom Also,I dont stay a lot o...
Hello! Will the enemy stalker also be compatible with the ue5 skeleton and metahuman ones? I would also like to suggest to add some scripted-blueprint...
@farshad I will see about the locomotion,but for the zoom the target arm lenght set at 0 doesent work,there is always a zoom out when I start to run e...