Last seen: May 11, 2026
From what I can see, you added the entire project which is not correct. Please only copy the ForgottenPuzzles folder from the Content folder into your...
@auron The folder you transfer should be the ForgottenPuzzles folder, not the entire project which contain Uproject file. ForgottenPuzzles folder shou...
@auron Het Auron, Did you copy the "ForgottenPuzzles" folder correctly into your project? It should be placed inside the Content folder. Also, which ...
@ironydev Hi 🙂You can add a new target pointer for the shotgun in WB_CrossHair, like the existing default setup. Just make a small animation f...
Hey, it’s great to see you again 🙂I just watched your project, and honestly, this is a really strong start.Things I genuinely liked:- The atmo...
Hey @mrksmt9 , you don't need those 2 pins, just follow this video I made for you, Hope it helps!
@konkichifan We’re really glad you’re enjoying the pack! 😊 If you have a moment, leaving a quick review on our products really helps us and ot...
You can create a child of BP_Platform for this purpose(or make a duplicate of BP_Door). The only difference from regular doors is that it need two mes...
@justinmgg You are welcome, really glad the framework has been useful for you 🙂 And yes, that makes sense. If you're familiar with the GASP Mo...
@shosha Alright, glad that part’s sorted. Now for the ammo issue, you can use "GetActiveWeaponMaxAmmo" function, it’s made specifically to check the r...
For the Ink Ribbon message, you can find it in "AC_Interact" inside "Interact Graph", in the end of the section(Image attached). For most of the oth...
@shosha Hi, thank you for your kind words and for your question! The reload logic is implemented by default in the "ReloadLogic" function inside the "...
Hi and welcome aboard! 😊Thank you for purchasing the framework and for your support! We have tried to optimize tick usage wherever possible. m...