Hosna
Hosna
@hosna
Admin
DEVELOPER
Joined: Feb 2, 2026
Last seen: Aug 16, 2026
Topics: 14 / Replies: 358
Reply
RE: Support – Modern Survival Horror Framework

@rozhkovskyproduction That's very strange, because I just tested both UE 5.8 and UE 5.6, and both opened perfectly without any issues on my end. Coul...

2 months ago
Reply
RE: Support – Modern Survival Horror Framework

@rozhkovskyproduction Which version are you using? Just to confirm, did you open the Epic Games Launcher, download a fresh version of the project, an...

2 months ago
Reply
RE: Support – Modern Survival Horror Framework

@rozhkovskyproduction Could you tell me exactly how you downloaded it? Did you download a fresh version of the project from launcher and test it? or a...

2 months ago
Reply
RE: MSHF v0.4.3 New Update Change log

🔹 Modern Survival Horror Framework – v0.4.3 Added: Zombie Grab & Bite System with QTE (Animations Not Included - Requires Your ...

2 months ago
Reply
RE: Unreal Engine 5.8 Support

Hey Tim, Welcome to the community 😊 The Unreal Engine 5.8 compatibility update, alongside v0.4.3, is already prepared on our side and is ...

2 months ago
Reply
RE: Support – Modern Survival Horror Framework

@calo I mainly wanted to check whether the “Died” variable actually gets set to true when a zombie dies, because it absolutely should. If that’s the c...

2 months ago
Reply
RE: Support – Modern Survival Horror Framework

@gamestart Hey, thanks for your question and suggest.From your screenshot, I can see that you’ve set the X, Y, and Z values to exactly the same values...

2 months ago
Reply
RE: Support – Classic Survival Horror Framework

@ben4886 Hi Ben, I can see a Do Once node and a Branch there... I removed them, and now the zombie plays the hit reaction on every bullet impact. Y...

2 months ago
Reply
RE: Support – Modern Survival Horror Framework

@gamestart Glad you figured it out! And thanks for your suggestion as well. We're currently taking a closer look at this to decide how the flashlight...

2 months ago
Reply
RE: Support – Modern Survival Horror Framework

@calo When the zombie dies, both sight and hearing should stop working, and no debug messages should be triggered... when you use the Died variable, i...

2 months ago
Reply
RE: Ammo types

@ben4886 We don’t have it for this section in classic? Hmm 🧐 … I’ll check and If it’s missing, I’ll add it .

2 months ago
Reply
RE: Support – Modern Survival Horror Framework

@calo I’ve tested these changes, and the zombie is now much more aggressive and they vomit frequently 😀 Please test it, and if you feel it’s...

2 months ago
Reply
RE: Ammo types

@ben4886 These tutorials are only for the Modern Survival Horror Framework. The Classic framework has a different design in this area and the ammo set...

2 months ago
Reply
RE: Support – Modern Survival Horror Framework

@gamestart Thank you for your good question. You can find the flashlight socket on the character skeleton named FlashlightSocket, and you can adjust i...

2 months ago
Reply
RE: Ammo types

@jstudios There’s no need to create a Data Table for ammo items. The ammo system is designed to be automatically handled by the weapon, so you don’t n...

2 months ago
Page 8 / 25