Last seen: Nov 15, 2026
@kosur Thanks for pointing this out! Yes, we have strict rules regarding this... When we hire someone, we’ll make sure that all assets are created fro...
@iamry4ndee 0.5.0 will be submitted to Epic Games for approval and release soon. Once it’s approved, it will be available. The reference to “MSHF 0.5....
@dark-d3sert Yes, adding a partner could be a very valuable feature. Thanks for the great suggestion! I’ll add it to our list for further review and e...
The framework is designed to work plug-and-play with the MetaHuman and UE5 Epic skeletons… While CC5’s skeleton is not available as a plug-and-play op...
@fabio Yeah, those are good suggestions…I’ll add them to our list to review and consider for future updates… Also, you can add your own melee attack ...
@g-uncleray We’re working on several improvements that will be included in v0.6. These changes will also improve the camera, bringing its overall feel...
@iamry4ndee By default, when the camera looks down at this angle, the distance created by the Spring Arm makes the camera position look slightly diffe...
@g-uncleray This happens because aiming requires the camera to immediately align with the looking point/Target, which triggers an instant upper-body r...
@ryanhayle Yes, we understand the issue you’re pointing out. The interaction system already uses camera targeting and a camera trace, and we’re curren...
@ryanhayle Thank you for your report, In order to place two items very close to each other and ensure they work properly without any issues, you need ...
@g-uncleray It should be available on Fab by the end of this month or sooner. I’m expecting it to be sometime between the 19th and 23nd, based on when...
@zorro2000 There is a node called UpdateHeadRotation in ABP_SandboxCharacter. You can disable or modify (using map range clamp functions) it so that t...
@piranha_root Okay, so we need to investigate further and check whether the mouse input is actually being received on your side. Please open WB_BiteQ...
@zorro2000 It looks like your character has a slight weapon offset in the hands due to differences in the skeleton or body structure. I recorded a vid...