Hosna
Hosna
@hosna
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Joined: Feb 2, 2026
Last seen: May 11, 2026
Topics: 8 / Replies: 158
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RE: Support – Forgotten Puzzles – Modular Puzzle Pack

From what I can see, you added the entire project which is not correct. Please only copy the ForgottenPuzzles folder from the Content folder into your...

2 months ago
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RE: Support – Forgotten Puzzles – Modular Puzzle Pack

@auron The folder you transfer should be the ForgottenPuzzles folder, not the entire project which contain Uproject file. ForgottenPuzzles folder shou...

2 months ago
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RE: Support – Forgotten Puzzles – Modular Puzzle Pack

@auron Het Auron, Did you copy the "ForgottenPuzzles" folder correctly into your project? It should be placed inside the Content folder. Also, which ...

2 months ago
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RE: Support – Modern Survival Horror Framework

@ironydev Hi 🙂You can add a new target pointer for the shotgun in WB_CrossHair, like the existing default setup. Just make a small animation f...

2 months ago
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RE: Support – Classic Survival Horror Framework

Hey, it’s great to see you again 🙂I just watched your project, and honestly, this is a really strong start.Things I genuinely liked:- The atmo...

2 months ago
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RE: Support – Classic Survival Horror Framework

Hey @mrksmt9 , you don't need those 2 pins, just follow this video I made for you, Hope it helps!  

2 months ago
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RE: Support – Forgotten Puzzles – Modular Puzzle Pack

@konkichifan We’re really glad you’re enjoying the pack! 😊 If you have a moment, leaving a quick review on our products really helps us and ot...

2 months ago
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RE: Support – Classic Survival Horror Framework

You can create a child of BP_Platform for this purpose(or make a duplicate of BP_Door). The only difference from regular doors is that it need two mes...

2 months ago
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RE: Questions about Tick/Timer Usage and Motion Matching Integration

@justinmgg You are welcome, really glad the framework has been useful for you 🙂 And yes, that makes sense. If you're familiar with the GASP Mo...

2 months ago
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Replies: 52
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RE: Support – Modern Survival Horror Framework

@shosha Alright, glad that part’s sorted. Now for the ammo issue, you can use "GetActiveWeaponMaxAmmo" function, it’s made specifically to check the r...

2 months ago
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RE: Support – Classic Survival Horror Framework

For the Ink Ribbon message, you can find it in "AC_Interact" inside "Interact Graph", in the end of the section(Image attached). For most of the oth...

2 months ago
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RE: Support – Modern Survival Horror Framework

@shosha Hi, thank you for your kind words and for your question! The reload logic is implemented by default in the "ReloadLogic" function inside the "...

2 months ago
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RE: Questions about Tick/Timer Usage and Motion Matching Integration

Hi and welcome aboard! 😊Thank you for purchasing the framework and for your support! We have tried to optimize tick usage wherever possible. m...

2 months ago
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