Last seen: Jul 2, 2026
@commancho You can find it inside the WeaponLineTrace function in AC_Combat.
@deepspacedaz hey, thank you so much for your kind words. We are also old school 90s RE fans, and we’re really happy to have you here as well 😊...
@calo Hey, You just need to update the World Mesh field inside the data asset for the Pipe weapon with your new mesh, and it will be displayed during ...
@cloudo Yes, the IsFlying function from character movement will definitely help here. Please try using it, and if the issue still is not resolved, let...
@cloudo Hey, thank you for pointing out this case You can use GetObjectType and check the type, for example, of type is ladder or something else, prev...
Update V0.4 : Continue button! A “Continue” button has been added to the main menu. When the player clicks this button, the most recently saved slot...
@mr_spookies Awesome, glad to hear that! 😊
🟢 Update V0.4 : Auto-Save & Level Transition Save System A new save system has been implemented in version 0.4, including A...
@mr_spookies Hi, if you want a specific cutscene to play or a specific door to open after solving a puzzle, the simplest way is to assign the Cutscene...
@chris There is another function "UseInkRibbon" Open it, then modify the highlighted parts to the new name you configured, and it should update correc...
@herrstickman Yes, stamina could also be an interesting feature. Maybe something similar to Silent Hill F, we would need to evaluate how it fits into ...
@herrstickman Welcome to the forum! We’re really happy to hear that you’re interested in the product and enjoying what you’ve seen so far. Your sugge...
@rozhkovskyproduction Thank you so much! I’m really happy to hear that you’re excited about the upcoming features 😊 And yes, that’s actually...
New Turn In Place Feature: Turn-In-Place.mp4