Last seen: Nov 15, 2026
@g-uncleray After v0.6, we’ll go directly to v1.0. Of course, we’ll continue releasing new updates and improvements after v1.0 too. Note: There may a...
@kosur 0.5.1 is mostly focused on improvements and fixing a few minor bugs, including the pickup issue.
@mbthecomposer Wow, what amazing progress! The new systems you’ve built, along with the new inventory, turned out really great 😊 I’m genuinely...
@dark-d3sert Awesome! Keep going... I love to see how you move the project forward 😊 thank you for sharing your project.
@rozhkovskyproduction Thanks a lot for all the suggestions and for taking the time to explain them in detail ... I have added these points to our list...
@fabio Thanks a lot for the feedback! No worries at all, we always love hearing feedback from you and the community, especially when it helps us find ...
@criss1818 Yes, sounds a great idea! After v1.0, along with the standard fresh-version updates, we will also add manual update guides to website for e...
@criss1818 Do you mean something similar to the melee attack system in Silent Hill 2 Remake, where you can perform a melee attack without manually equ...
@s_charos Thank you for the detailed explanation. We'll look into this further. If you find anything else about it, we'd really appreciate it if you c...
@rozhkovskyproduction Yes, we'll make this optional. However, this feature will only be for First-Person mode.
@s_charos Hey Charos, I am really glad to hear that you are enjoying v0.5! Regarding the custom LUT ... could you give me a little more information a...
@fabio Thank you, Fabio! I really appreciate the detailed and helpful feedback ... and the video example makes your point very clear. Yes, I agree th...
🔹 Modern Survival Horror Framework – v0.5.0 Added: Full Main Menu & Options System Flashlight System (Handheld & Ches...
Modern Survival Horror Framework v0.5.0 is now live! Version 0.5.0 has officially been released and is now available through the Epic Games Launcher...
@kosur This wasn’t actually a bug with the Cutter system itself ... In AC_Merchant, the ToolType for the third entry in MerchantItems, which is the Bo...