Last seen: Jul 2, 2026
@s_charos If you open the BP_Pistol class, you can disable the Laser option in the Details panel. LaserO.png
@s_charos Hey, welcome to the forum, and thank you so much for supporting the project! I'm glad you were able to solve the issue on your own. If you ...
@keriwan oh thanks... I’m really glad you’re happy with the update😊 More features will be added in future updates!
@calo hey, glad you like the update 😊 The current zombie enemy occasionally vomits. That mechanic is still present, but its intensity has been...
@mr_spookies You're welcome! Yes, it is possible to do that.For the item pickup widget, if you want to remove the prompt that asks whether the player ...
@commancho The MetaHuman skeleton support is added for the player character only, the zombies use the default UE4 skeleton.
@mr_spookies Hey, I'm glad you liked the idea.Did you set the local variable ClosestDist to a very large number like 900000000000.0? try using a Print...
🔹 Modern Survival Horror Framework – v0.4.1 Added: UE5 Skeleton Support MetaHuman Support Major Motion Matching Update Contextua...
@biologically_optimized Hey, Thank you so much for your kind words! We're really happy to hear that you're enjoying the framework 😊 Yes, we ...
@deepspacedaz Yes, that's correct, I forgot to mention one more step. After renaming the health item, go to AC_Inventory, find the "UseItem" section,...
@commancho You're welcome! I'm glad it helped clarify things. Thank you for your support, and I hope you'll enjoy the upcoming update, We are also exc...
@criss1818 Hey, The issue you're experiencing happens because your floor map Z location is not around 0 which causes this offset. This issue has alrea...
@calo A new feature implemented which, keys are automatically removed from the inventory after they are used, and this behavior will be included in th...
@commancho In the video, only one animation was selected because the goal was to create the retargeter. That retargeter is then used inside the Animat...
@calo Yes, it’s possible. Disable the physics using Set Simulate Physics and set it to false for the door mesh. Then, use a timeline to handle the ope...