Last seen: Nov 15, 2026
@g-uncleray Yes, the Interaction Cutscene Player didn’t make it into V0.5. We didn’t want to keep the developers waiting too long for V0.5, so we move...
@criss1818 Thanks for the great suggestions! Yes... We are currently evaluating the possibility of adding a switch between GASP and Locomotion states...
@piranha_root Yes, the documentation is only available to customers who purchased the framework... If you haven't received the full documentation yet,...
@criss1818 Glad you like it...This feature came directly from your request 😊
@zorro2000 You are very welcome, and thank you too for supporting the framework! We really appreciate it. For your MetaHuman issue, have you assigned...
@piranha_root Hey, and welcome to the community forum, glad to see you here 😊 Are you testing with the default Police Holder bite animations...
Introducing the brand-new Settings & Options system in v0.5! Players can fully rebind both Keyboard & Mouse and Gamepad controls directly...
@fabio Hey Fabio, No worries, I completely understand! 😊 For v0.5, the FPS Mode has received a few improvements ... A completely new flashlig...
@criss1818 The Enemy Stalker considered for 0.6 is compatible with the UE5 Skeleton, and if you’d like, you can retarget the Blueprint and use it with...
@g-uncleray Yes, we are aware of this... While motion matching is very appealing and provides a smooth experience, it can also be somewhat challenging...
@gunx77 Yes, that might be the case. Try using your own MetaHuman with its original skeleton... Just add all the sockets from the MetaHuman Framework ...
@g-uncleray The Interaction Cutscene Player is currently under development, and we hope to have it ready for V0.5. If not, it may be moved to V0.6. So...
@gunx77 Did you assign the framework’s MetaHuman skeleton to your MetaHuman model? if so, Could you please attach a video showing the process and the...
@gunx77 You can add the full-body outfit to the Torso section. For the parts of the body that don't need to be visible because they are covered by the...