Last seen: Oct 1, 2026
@calo Thanks for your support 😊 I hope the package is useful for you and that you can get the most out of it. Hopefully, you’ll also be able t...
New V2 preview video is now available! This video showcases some of the new content currently being added to Classic Survival Horror Framework V2, i...
@calo Yes, it now supports UE5.8. We have also updated the product page, and UE 5.8 support has been added to the changelog
@commancho Mouse is not implemented by default in the framework. The UpdateAimOffset function in BP_PlayerCharacter class is where the look up/down be...
@iamry4ndee Hey! Thank you for your question, ALS is not used by default in the framework. We implemented an Animation Layer Overlay section... If yo...
@criss1818 Hey criss! I think we posted our replies at the same time😊, so you probably didn't see mine. I replied just above your comment. If...
@gamestart It's probably because your attack animation doesn't have the StartDamage and EndDamage Anim Notifies added, right?😊 If you take a ...
@criss1818 Hey, The easiest and best approach is the standard retargeting workflow 😊 Just create IK Retargeters for the current Zombie skeleto...
@darkgrim75 Glad to hear you figured it out! 😊 Yes, The Forgotten Puzzle 1 works with both First Person and Third Person modes. However ... d...
@gamestart You are welcome😊 If you only add more animations to the existing arrays animations, you won't need to write any additional logic. T...
@darkgrim75 Just wondering, did you get a chance to try the asset pack I shared earlier? 🙂 We've personally tested that pack and were able to...
@darkgrim75 Most likely, your mesh has additional bones that are causing the issue. Could you please try this free asset pack, whic...
@calo Hey, thanks for trying that. Since it works on our side, it seems like the password itself is OK. Could you please open from here and try typin...
@darkgrim75 Hey First of all, welcome to the community! We're really happy to have you here 😊 Regarding your question:Does your arm mesh use t...
@gamestart I'm glad to hear everything is going well for you 😊 Changing the enemy animations is pretty straightforward. Just open BP_AIZombie...