Hosna
Hosna
@hosna
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Joined: Feb 2, 2026
Last seen: Jul 3, 2026
Topics: 11 / Replies: 279
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RE: editing existing assets

@chris Yes, that’s correct. I’m definitely here to help! Give it a try, and if you run into any problems, let me know and I’ll guide you further. Happ...

2 months ago
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RE: Support – Classic Survival Horror Framework

@deepspacedaz Inside the WB_LoadGame widget, at the end of the Close event, the OpenLevel function is used to load the level, and you can simply modif...

2 months ago
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RE: Support – Forgotten Puzzles – Modular Puzzle Pack

@deepspacedaz Glad to hear you’re getting close to the demo stage! Yes, if I get the chance, I’d be happy to check it out and share some feedback. Reg...

2 months ago
Forum
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RE: Support – Classic Survival Horror Framework

@mr_spookies Thanks a lot for the detailed investigation and explanation. That definitely helps clarify the issue on UE5.6+.

2 months ago
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RE: editing existing assets

Hello, if you click on the Ink Ribbon item, you can edit its information, such as the mesh, name, description, and other details.Then go to AC_Intera...

2 months ago
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RE: Support – Classic Survival Horror Framework

@mr_spookies Thanks for this useful information. We will investigate the MetaHuman skeleton changes to see whether something has changed on Epic’s sid...

2 months ago
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RE: Support – Modern Survival Horror Framework

@cloudo Thanks for your question, You can click on the GameData variable inside AC_SaveGame, and you will be able to modify the information from there...

2 months ago
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RE: Support – Modern Survival Horror Framework

@gunx77 Thanks for your question. In Documentation Section 21-3, we have covered how to use the Weapon Locker, and we also included a short video ther...

2 months ago
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RE: Support – Modern Survival Horror Framework

@rozhkovskyproduction The framework version is visible both in the main menu and in the project settings. And yes, all the updates shown in the live ...

2 months ago
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RE: choose character screen

Hey Chris, using the character selection system is completely optional. If you only have one character, you can do the following: Inside the "WB_Mai...

2 months ago
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RE: Introduce Yourself (Developers & Creators)

@rozhkovskyproduction Hey Anatoly, we’re very happy to have you with us in Forum 😊 I completely understand, most of us as indie developers h...

2 months ago
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RE: changing animations

@chris Nice, glad you figured it out!

2 months ago
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RE: changing animations

Hello , In the Layer section, open the AnimBP where you want to change the animations. From there, you can modify the Blend Spaces as well as the Idle...

2 months ago
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