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[Sticky] Support – Classic Survival Horror Framework

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Hosna
(@hosna)
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Joined: 2 months ago
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@mrksmt9 Have you followed the tutorial on how to integrate the Forgotten puzzles with the Classic Survival Horror Framework, or are you experiencing this issue only with this specific puzzle?


This post was modified 1 week ago by Hosna

   
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(@mrksmt9)
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@hosna I seem to have a problem out of nowhere were AI_Interact not working.  Do you have the link for the install video as cant find it please



   
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(@mrksmt9)
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@hosna also see this error...

Also on the Forgotten Puzzles above, the Forgotten Puzzle Map seems to work fine.  But i have followed the tutorial


This post was modified 1 week ago by mrksmt9

   
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Hosna
(@hosna)
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@mrksmt9 Have you seen this tutorial?  There are three separate tutorials, each covering a specific topic. This one is for integrating forgotten puzzles into the Classic Survival Horror Framework.
https://www.youtube.com/watch?v=t6q1x3hwgpw


This post was modified 7 days ago by Hosna

   
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(@mrksmt9)
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@hosna Yes, butI  I will revisit it tonight



   
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(@mrksmt9)
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I think the issue may be becuase im loading and playing a map, from start, it seems to work if i load in to the map from another,

I also have these warning (posted above too) but not sure apart from a AC_Interact issue?



   
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Hosna
(@hosna)
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@mrksmt9 That function should not be causing any errors and is fully working on my side, so you should check carefully to see if anything was changed on your end.

That function basically gives you access to the AC_Interact component. In this case, you can use the method shown in the image instead. Try it and let me know if that resolves your issue



   
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Ben4886
(@ben4886)
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Hi.I am beginning the arduous task of adding a Metahuman as my player character, and following your tutorial video. Straight away, i am running to issues. The first one is the Default Pawn Selecter. In the video, you just select the BP_PlayerCharacter_Metahuman and play, and it is there. With mine, it shows the UE5 mannequin, not the Metahuman player. Has this been changed for the latest version?



   
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Hosna
(@hosna)
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@ben4886 Hello Ben, No, it is still the same. You only need to select BP_PlayerCharacter_Metahuman, and this will set it as your default player character class.

Have you made any changes to your level setup? You should not place the UE5 mannequin or any other character directly in the level. Only a Player Start is required. Please also try testing it in the framework’s demo level and see how it behaves there.



   
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Ben4886
(@ben4886)
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@hosna hi. I have tested it in the demo level on a new project and it is still the same



   
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Hosna
(@hosna)
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@ben4886 That’s strange. I just tested it with the latest version, please check this video.

Are you doing the same steps? If yes, and you are still having issues, have you downloaded the latest version from the Launcher? Also, please record a video showing what happens when you follow my steps, so I can better understand the issue.



   
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Ben4886
(@ben4886)
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@hosna Yes, i am doing the same steps. I have added a video to this



   
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Ben4886
(@ben4886)
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@hosna I have found what is causing the issue. In the Game Instance, if "Gender is Male" is unchecked, it defaults the Metahuman to the UE5 mannequin. If it is unchecked, it shows the metahuman, but with the male anim set. In the Player BP, in the Default drop down, the Female Mesh must also be switched to the Skeletal Mesh of the Metahuman as well



   
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Hosna
(@hosna)
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@ben4886 Yes, that’s the reason. You need to set your main female MetaHuman mesh to the FemaleMesh variable inside the UE5FemaleSwitchUpdate function in the BP_PlayerCharacter_Metahuman class. After then, just follow the rest of the tutorial steps.



   
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(@commancho)
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Hi, I was trying to edit WB_DifficultySelection and WB_CharacterSelection, but Designer's tab is blacked out. From my understanding these widgets work runtime, so I tried to add Preconstruct to Event Graphs of said widgets, but I couldn't make it work. Is there any work around? I would like to quickly setup my own visual side of UI and use your logic to run the menus. Sorry, if the question is dumb, but I'm not really into UI/UX.



   
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