Last seen: Oct 1, 2026
@ben4886 Thank you Ben, for confirming that the fresh version works without any issues. Regarding the control system, I don’t think V2 made any chang...
@g-uncleray Yes, this feature is one of the features being considered and is currently under evaluation, It hasn’t been confirmed for 0.6 yet, ... but...
@ben4886 Hey Ben, thank you for details, I have some questions ... Which version of Unreal Engine are you using? Also, are you using the V2 exactly as...
@ben4886 Pre-Rendered Backgrounds in Unreal can be such a pain 😅 I feel you! Hopefully you find a solution to the problem.
@ben4886 Do you use Xbox controller? I just tested it on my end and couldn’t reproduce the issue... Could you please describe the exact steps you’re t...
MSHF v0.5 – Focusing on UE5 and MetaHuman Important Update: As the Modern Survival Horror Framework continues to evolve, we are moving toward a ...
@g-honorgames It’s not confirmed yet. After v2 update for classic, We’re currently focused on MSHF, with a big update planned for next month. After th...
@ben4886 Hmm, interesting. I’ll look into this. It’s possible that the issue could be related to the distance/spacing between the camera switcher volu...
Classic Survival Horror Framework V2 is officially available! This update includes new enemies, a new weapon, gameplay systems, improvements, a...
@calo Ah ... for the merchant, Open the WB_Merchant widget and simply edit it there 🙂 Ptas-Merchant.png
@calo You can find it here in Event Construct. Ptas.png
It’s almost time... V2 is coming. 👀
@g-a You’re very welcome! I hope it helps! 😊 But if you run into any issues again, just let me know what issue you’re running into on your sid...
@g-a Also, regarding the footstep sound issue, we’re currently looking into it and working on a solution to ensure the best possible experience in fir...
@g-a Hey, thanks for your questions and for letting us know about the issues you’re experiencing. If you can show us in more detail exactly what is...