Last seen: May 11, 2026
@ben4886 Yes, by default unlocked doors don’t require “Ask Question,” so that option should be disabled. If you want a custom behavior where unlocked ...
🔹 Modern Survival Horror Framework – v0.2.6 Added: - Improvements: Improved the stability of the narrow traversal system...
@calo Thank you for reporting it, your help is truly appreciated. It gives us the opportunity to identify and fix even the smallest problems quickly. ...
@makiru You are welcome! Yes, this is something we have in mind and plan to cover in one of the upcoming parts of the framework tutorial series.Than...
@mr_spookies Hello and welcome to the forum! Glad to have you here 😊Thanks for your question! Yes, we’ll create a video showing how to integra...
@makiru I completely understand how frustrating it can be when you’re trying to add your character. First, let me mention that we have recently releas...
@calo Yes, we were aware of this packaging issue and an update has been released. this update (0.2.4) will be available in a few hours, and the packag...
@makiru Hey, feel free to send your character model to our email(Farshad.christ@gmail.com), and we’ll take a closer look to see what might be causing ...
@the-javawockee 😀 Sounds like something small might’ve been missed during setup. I’d suggest going through the video one more time and double-...
Thanks for reporting this. are you experiencing this issue only with the Narrow BP you placed in your current level, or does it also happen in the def...
@cosmicarcadepro Hello and welcome to the forum! 😊 Yes, absolutely, a settings/menu system is definitely planned and will be included in futu...
@calo Looks great! Keep going and let us know how it progresses 😊
@makiru If your character is using the UE4 skeleton, it’s pretty straightforward, just assign the framework rig to the model and swap the meshes in BP...
What do you think about the new Merchant feel compared to the previous version? 😊
Is your character using the UE4 skeleton exactly? if so, Have you made any changes to the code? In first-person mode, the main mesh of the class shoul...