Last seen: Aug 15, 2026
@herrstickman First of all, thank you for finding a solution. But honestly, it’s quite strange 😀 Because initially the variable is taken from...
@contracultist Hey, thanks for the questionYou can just make a struct and put all the hand animations for the doors inside it (unarmed, pistol, rifle ...
@kennfletch You're very welcome! 😊 I hope the video helps! If you ever have any other questions or run into any issues, feel free to reach ou...
@herrstickman Hey, Thank you for bringing your question to us. I am here to help you 🙂 First, could you let me know whether you are testing w...
Hey kennfletch, First of all, welcome to the forum! 😊 Thanks for bringing your question to us. I've created a dedicated video tutorial fo...
@mw Yes, that's possible. You'll first need to retarget all the enemy animations and Anim BP to your MetaHuman skeleton, then replace the default zomb...
@mr_spookies Access has been sent to you via email 😊
@contracultist Thanks for the detailed report and for taking the time to stress test the framework😊 We'll look into this and see if we can rep...
@commancho Hope you enjoy it! 😊 We've also updated the documentation and added tutorial videos for this system, so be sure to check them out.
@krazykracka Hey! Just a quick update regarding the issue you reported.the fix has been documented and is now available in the documentation this sect...
@g-kaizoku Hello, and welcome to the community forum 😊 At the moment, the framework only includes zombie AI enemies. We may add other monste...
🔥 V1.9 - Coming soon! In this update, we added the classic Flamethrower weapon. We also introduced Plant Enemies that block doors and paths...
@gamestart Hey, Thank you so much for taking the time to write such detailed feedback. I really appreciate it. 😊 I am really happy that some ...
@krazykracka Thanks for the explanation. The fix you suggested will likely resolve the issue👍 . I’ll also continue to investigate it further
@krazykracka Thanks for letting us know! We'll continue testing it on our side to make sure everything is working as expected before we release the n...