Hosna
Hosna
@hosna
Admin
DEVELOPER
Joined: Feb 2, 2026
Last seen: Jul 2, 2026
Topics: 11 / Replies: 277
Reply
RE: Dialogue Player

If you open BP_DialogPlayer, you'll see that the system uses the audio file's own Duration value to determine how long the dialogue remains active. Th...

3 weeks ago
Reply
RE: Updates & Changelog – Modern Survival Horror Framework

@kesotiv Thank you for taking the time to report these issues and for always helping improve the framework with your detailed feedback. I've added th...

3 weeks ago
Reply
RE: Support – Modern Survival Horror Framework

@commancho Thanks for pointing that out. I'll review the animation folder organization and make some improvements in a future update to keep everythin...

4 weeks ago
Reply
RE: Support – Modern Survival Horror Framework

@jsanzs Great to hear that 😊 , If you run into any other issues, feel free to reach out anytime .

4 weeks ago
Reply
RE: Updates & Changelog – Modern Survival Horror Framework

@rozhkovskyproduction Hi, I'm glad you're enjoying the update, and thank you very much for your kind words and for recommending the framework to your...

4 weeks ago
Reply
RE: Support – Modern Survival Horror Framework

@jsanzs Yes, the custom arm mesh should be using the UE4 skeleton, so this may be the cause of the issue you're experiencing. For my test, I used thi...

4 weeks ago
Reply
RE: Support – Modern Survival Horror Framework

@jsanzs Hi, Welcome to the forum, and thank you for taking the time to reach out 😊 I just ran a test on my side using custom first-person ar...

4 weeks ago
Reply
RE: Migration Workflow

Hey, thank you for your question. Right now, to update the project, you’ll need to download the latest version of the framework from the launcher an...

4 weeks ago
Reply
RE: Updates & Changelog – Modern Survival Horror Framework

🔹 Modern Survival Horror Framework – v0.4.2 Added: Added support for double doors. Fixes: Fixed an issue where melee att...

4 weeks ago
Reply
RE: Support – Modern Survival Horror Framework

@arcticsubn Yes, alternatively you can assign the existing framework metahuman skeleton to your MetaHuman. In this case, there is no need to add socke...

4 weeks ago
Reply
RE: New Level/Female Start

Hey, The first camera Switcher in each level must have the IsPrimaryCamera flag enabled so it is set as the default camera. For your other question, i...

4 weeks ago
Reply
RE: Updates & Changelog – Modern Survival Horror Framework

@kosur Thank you for your support 😊 Yes, the price of the product will increase after reaching version 1.0. The current price is for the Ear...

4 weeks ago
Reply
RE: Support – Modern Survival Horror Framework

@commancho I'm glad you're happy with the AI changes! More improvements are on the way. We're also currently exploring the addition of a zombie grab a...

4 weeks ago
Reply
RE: Support – Modern Survival Horror Framework

@biologically_optimized That's a great idea! It's not currently implemented as a dedicated option for the items, but it definitely has potential to be...

4 weeks ago
Reply
RE: Support – Modern Survival Horror Framework

@s_charos Thank you so much for the 5-star review and for supporting the project! We really appreciate it. we'll keep working hard to make it even bet...

4 weeks ago
Page 6 / 20