Last seen: Oct 1, 2026
@dark-d3sert Hello and welcome to the community forum 😊 Thank you so much for purchasing Modern Survival Horror Framework and for your great f...
@criss1818 You are very welcome... I would recommend adding the input in BP_CharacterBase, since that is the main parent class, and placing it in the ...
@chris Yes I completely understand you, Hopefully everything keeps working smoothly from here on 👍
@g4bri3lknight Hey, thank you for bringing this up and for providing such a detailed explanation!Yes, this issue is related to changes Epic made to th...
Hey, The next update (v0.5) is targeted for September 2026, according to the roadmap. You can follow the latest news, videos, and details about the up...
@g-stathischaropoulos Thank you! Glad you like the new direction! And welcome to the forum 😊 really appreciate your feedback!
Flashlight — Now in First Person With MSHF v0.5, the handheld flashlight system is now available in First Person as well. The UE4 Skeleton First-Pe...
@criss1818 You can do it several ways. You can add the muzzle smoke inside the Action Custom Event in AC_Combat, right after the weapon firing animati...
@chris Hey Chris, thanks for sharing your experience and for taking the time to test this out. I’m glad to hear that it’s working for you so far!That ...
@criss1818 If I understood you correctly, you want to add a camera shake at a specific point, right? If so, you just need to call the PlayCameraShake ...
@calo I dont see this issue in the default fresh framework. Is it possible that something was changed somewhere while modifying the system?For testing...
@ben4886 Thank you Ben, for more details, that’s strange. We didn’t make any changes to this part of the input system in V2, but I’ll investigate this...
@g-honorgames The patch notes section on the website isn’t live yet, but we do have plans for it. Hopefully, starting with the next updates, we’ll kee...
@g-honorgames Thank you! This is really great... and I appreciate you taking the time to share it with the community 😊 There’s always room for...