Last seen: Aug 15, 2026
@criss1818 If youre using the UE5 character, you need to do this in ABP_PlayerCharacterUE5. If you using a MetaHuman character, do it in ABP_PlayerCha...
@criss1818 Whether you tag us or not, we see all posts. 😊 Some questions just take a bit longer to answer... especially technical ones, since ...
Hey, I have answered your questions in the main support thread, you can find my responses here. Regarding the additional question you asked here abo...
@criss1818 From what I understand, you want to give a melee weapon to a zombie so it can attack with it. Yes, that's possible. However, you'll need to...
@ben4886 Wow Ben, this looks really amazing 😊 The effects, the sounds, everything feels polished and clean so far. I’m honestly excited to se...
There are two functions in AC_Interact called BeginWeaponSuppression and EndWeaponSuppression that are specifically intended for this purpose. You can...
@herrstickman Yes... thanks for your patience throughout the troubleshooting process 😀 If someone wants to use a pick-up animation for weapo...
@herrstickman Update: When you don't use the Inspection system, the TempInspecWeaponInfo variable never gets updated with the correct data, which is ...
@herrstickman Excellent! That is s a huge step forward, Thanks for taking the time to narrow it down. now, I found the cause. 😊 Weapons dont r...
@herrstickman Thank you for the update. Please try the following so we can narrow down where the issue is coming from. I just tested every possible sc...
@contracultist The part I showed you is exactly where the player interacts with the door by pressing the interaction key.About your other question... ...
@herrstickman Since you say it works fine in the demo map but not in your new level, it's possible that something isn't configured correctly in the ne...
@kennfletch Thanks for letting us know that the issue is resolved in a fresh installation of the framework 👍 If you run into this problem ag...