Last seen: Jul 2, 2026
@ben4886 The section responsible for playing the door cutscene is located in AC_Interact, inside the InteractPlatform graph.There, the system checks t...
@ben4886 There are a few ways to handle soundspart. The simplest solution is to use Unreal's sound attenuation, so the sound gradually fades out as th...
@commancho Thanks for the ideas, feedback, and for thinking about helping us! 😀 Yes, we do plan to add surface-based VFX in the future. Surfa...
@ben4886 Hey Ben, If I understood correctly, you want the barrel's exploded fire effects to be removed from the level after it explodes. In that case,...
@sofzer Thank you for the report. I added it to our list for review.
@sofzer I’m glad the issue is solved for now. To be honest, AZERTY keyboard layouts were not something we had specifically tested before, so your feed...
@sofzer Thank you for the detailed explanation. Just to make sure I fully understand your setup:In your UpdateInputMethod function, did you also updat...
@sofzer Thank you for the additional information. I tested this again on a completely fresh project, and changing W/A to Z/Q worked correctly on my s...
@deepspacedaz Try what Ben suggested; it could fix your issue. Also, make sure to adjust the weapon sockets on your new skeleton.
@sofzer Hello and welcome to the forum, I tested these bindings on my side with a normal keyboard, and they worked correctly. You normally only need ...
Update 0.4 - Unreal Engine Version Support Changes Starting with Update 0.4, the framework will officially support Unreal Engine 5.6 and newer.Due t...
@ben4886 Inside the BP_Monster class, in the AnyDamage event, you can find the Spawn Emitter at Location node. You can modify it there. The line trace...
@ben4886 Glad you figured it out. No, there’s no need to set the socket field inside the classes, as the Data Table already drives them.
@ben4886 Did you change anything in the line trace setup in weapon master class? By default, it should start from the muzzle flash socket and trace fo...
@keriwan Oh wow, that’s a really cool mix of inspirations, such a fun concept. I also have some ideas for this genre myself, and once these survival h...