Farshad
Farshad
@farshad
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Joined: Feb 1, 2026
Last seen: Jul 2, 2026
Topics: 13 / Replies: 287
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RE: Support – Classic Survival Horror Framework

@ben4886 The section responsible for playing the door cutscene is located in AC_Interact, inside the InteractPlatform graph.There, the system checks t...

1 month ago
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RE: Support – Classic Survival Horror Framework

@ben4886 There are a few ways to handle soundspart. The simplest solution is to use Unreal's sound attenuation, so the sound gradually fades out as th...

1 month ago
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RE: 💡 Feature Requests – Modern Survival Horror Framework

@commancho Thanks for the ideas, feedback, and for thinking about helping us! 😀 Yes, we do plan to add surface-based VFX in the future. Surfa...

1 month ago
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RE: Support – Classic Survival Horror Framework

@ben4886 Hey Ben, If I understood correctly, you want the barrel's exploded fire effects to be removed from the level after it explodes. In that case,...

1 month ago
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RE: ⚠️ Bug Reports – Classic Survival Horror Framework

@sofzer Thank you for the report. I added it to our list for review.

1 month ago
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RE: Support – Classic Survival Horror Framework

@sofzer I’m glad the issue is solved for now. To be honest, AZERTY keyboard layouts were not something we had specifically tested before, so your feed...

1 month ago
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RE: Support – Classic Survival Horror Framework

@sofzer Thank you for the detailed explanation. Just to make sure I fully understand your setup:In your UpdateInputMethod function, did you also updat...

1 month ago
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RE: Support – Classic Survival Horror Framework

@sofzer Thank you for the additional information. I tested this again on a completely fresh project, and changing W/A to Z/Q worked correctly on my s...

1 month ago
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RE: Support – Classic Survival Horror Framework

@deepspacedaz Try what Ben suggested; it could fix your issue. Also, make sure to adjust the weapon sockets on your new skeleton.

1 month ago
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RE: Support – Classic Survival Horror Framework

@sofzer Hello and welcome to the forum, I tested these bindings on my side with a normal keyboard, and they worked correctly. You normally only need ...

1 month ago
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RE: Modern Survival Horror Framework v0.4 – Major Update Dev Log

Update 0.4 - Unreal Engine Version Support Changes Starting with Update 0.4, the framework will officially support Unreal Engine 5.6 and newer.Due t...

1 month ago
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RE: Support – Classic Survival Horror Framework

@ben4886 Inside the BP_Monster class, in the AnyDamage event, you can find the Spawn Emitter at Location node. You can modify it there. The line trace...

1 month ago
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RE: Support – Classic Survival Horror Framework

@ben4886 Glad you figured it out. No, there’s no need to set the socket field inside the classes, as the Data Table already drives them.

1 month ago
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RE: Support – Classic Survival Horror Framework

@ben4886 Did you change anything in the line trace setup in weapon master class? By default, it should start from the muzzle flash socket and trace fo...

1 month ago
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RE: What Are You Building? Show Us Your Project

@keriwan Oh wow, that’s a really cool mix of inspirations, such a fun concept. I also have some ideas for this genre myself, and once these survival h...

1 month ago
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