Farshad
Farshad
@farshad
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Joined: Feb 1, 2026
Last seen: May 10, 2026
Topics: 13 / Replies: 184
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RE: Support – Modern Survival Horror Framework

@arcticsubn Yes, make sure your new zombie skeletal mesh uses the same UE4 skeleton as the framework. ( if you zombie model is based on the UE4 skelet...

4 weeks ago
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RE: 💡 Feature Requests – Classic Survival Horror Framework

@mrksmt9 these are interesting features. We are evaluating all suggestions and will announce any updates as soon as we have news

4 weeks ago
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RE: Support – Modern Survival Horror Framework

@arcticsubn The AlUniqueCodes array is related to the same system I mentioned earlier. However, one thing I forgot to mention in my previous response ...

4 weeks ago
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RE: Support – Classic Survival Horror Framework

@commancho First of all, welcome to the community! In the WB_DifficultySelection widget, inside the StartGame custom event, you can call your startin...

4 weeks ago
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RE: Support – Modern Survival Horror Framework

@leventoget Hey Levent, these are two different systems. Right now, the framework supports its own first-person system, which is in the style of RE7, ...

4 weeks ago
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RE: Support – Modern Survival Horror Framework

@arcticsubn Hey, welcome to the community,The Spawn Point Code is used to update the enemy’s state in the save/load system, so it can correctly track ...

4 weeks ago
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RE: Support – Modern Survival Horror Framework

@leventoget Thank you for your question. The FPS mode inspection system is inspired by the Resident Evil 7 design. However, if you want to remove the ...

1 month ago
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RE: Support – Modern Survival Horror Framework

@calo We haven’t tested it with MetaHumans yet, but it should be possible to make it work. You might just need a few extra tweaks on the sockets.

1 month ago
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RE: Support – Modern Survival Horror Framework

@calo That’s actually a very good question. The issue comes from the differences between the UE4 skeleton and the UE5 skeleton. I’ve checked it, and ...

1 month ago
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RE: Support – Modern Survival Horror Framework

@calo Simply open the UpdateHolsterWeapons function and disconnect it, as shown in the image. It should fully remove it from your game.  H1.png

1 month ago
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RE: Support – Modern Survival Horror Framework

@calo Do you want the character’s weapons to never be visible on the body at all? If so, you can simply disconnect the UpdateHolsterWeapons function a...

1 month ago
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RE: Support – Modern Survival Horror Framework

@calo The blinking system is not yet complete and is considered for future updates.Regarding your question about not showing the weapon on the charact...

1 month ago
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RE: Support – Classic Survival Horror Framework

@ben4886 Hey Ben, to add a new Physical Surface, follow these steps:1- Go to Project Settings, Physical Surfaces, and add your new surface name.2- Cre...

1 month ago
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RE: Support – Modern Survival Horror Framework

@sakuro If you created your own map, make sure to add Set Input Mode Game Only in the Level Blueprint on Begin Play.  GO1.png

1 month ago
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RE: Support – Classic Survival Horror Framework

@ben4886 Great, glad that fixed it! Yeah, sometimes packaged builds can behave slightly differently from the editor due to how settings and inputs are...

1 month ago
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