Farshad
Farshad
@farshad
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Joined: Feb 1, 2026
Last seen: Nov 14, 2026
Topics: 13 / Replies: 544
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RE: Support – Classic Survival Horror Framework

@kosur It would be possible, but it would require changes to several different systems in CSHF. The entire locomotion system would need to be reworked...

1 month ago
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RE: Bug Reports – Modern Survival Horror Framework

@rozhkovskyproduction Just add an Is Valid check before Spawn Sound 2D.Connect the Valid branch to Spawn Sound 2D, and connect the Is Not Valid branch...

1 month ago
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RE: Introduce Yourself (Developers & Creators)

@g-anasaladely Hey! Please read the first post in this topic to know how to get access to the documentation. If you have any questions, you can email ...

1 month ago
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RE: Support – Modern Survival Horror Framework

@g-uncleray Yes, this is something we're currently looking into to improve it in the next updates.

1 month ago
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RE: Support – Modern Survival Horror Framework

@g-uncleray Yeah, it looks better now! Did you change the play rate of the animations themselves for the turn-in-place? Which animations did you modif...

2 months ago
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RE: Support – Modern Survival Horror Framework

@fabio Adding new weapons to the framework shouldn't be too challenging and generally doesn't require major changes to the existing weapon system. Ho...

2 months ago
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RE: Support – Modern Survival Horror Framework

@g-uncleray This is related to the overlay in the Animation Blueprint, as we discussed before. For v0.6, we’re planning to improve it by making some c...

2 months ago
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RE: 💡 Feature Requests – Modern Survival Horror Framework

Thank you so much! Really glad you're enjoying the latest update!Features like DLSS and FSR aren't generally available as standard built-in Unreal Eng...

2 months ago
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RE: Support – Modern Survival Horror Framework

@iamry4ndee Yes, I noticed that. But I think it only happens when walking backward, not when running backward. It’s caused by the logic inside the Up...

2 months ago
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RE: Support – Modern Survival Horror Framework

@iamry4ndee @criss1818 The quickest way to achieve this is to disable both Strafe and Aim in the CharacterInputState variable.You’ll also need to a...

2 months ago
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RE: Support – Modern Survival Horror Framework

@criss1818 The Storage Box doesn't need to be visible or accessible to the player in the level. You only need to have its actor placed somewhere in al...

2 months ago
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RE: Support – Modern Survival Horror Framework

@criss1818 Yes, after 0.6, we’ll move directly to 1.0. For the updates after that, we also have plans to add some manual options with a section in the...

2 months ago
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RE: Support – Modern Survival Horror Framework

@criss1818 Yes, the current Zombie AI is designed to behave like the classic slow and less aggressive Resident Evil-style zombies by default.Besides t...

2 months ago
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RE: Support – Classic Survival Horror Framework

@mbthecomposer Are the Motion Warping setup and Contextual Animation configured correctly? If the Motion Warping Notify States and their values are se...

2 months ago
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RE: Support – Classic Survival Horror Framework

@ben4886 You can use the GetWeaponType function from AC_Interact and check whether the current Weapon Type is set to Unarmed. If it is, so can trigger...

2 months ago
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