Last seen: May 11, 2026
@calo Thank you for your question.Yes, you can customize where the character looks by adding a small extension to the system.Here’s one way to do it(I...
@mrksmt9 Hey Mark, you just need to adjust SideCheckerA or SideCheckerB directly in your level (not inside the Blueprint class). Just tweak their loca...
@auron Hey Auron,This is actually pretty straightforward. For anything you want to persist in the save system, you need to assign it a unique identifi...
@auron Yes, the new update has been applied to the pack on both Epic Marketplace and Patreon.
@mrksmt9 Hey Mark, A new update has been applied to Forgotten Puzzles that fixes this minor issue. Please download the latest version.@auron Please d...
@makiru @CaLo@NeoAkiro@Keriwan@JStudiosHey, I actually made this video specifically for you and others who were waiting for this topic. Hope it helps ...
Yes, Mark, we’re aware of this issue and it’s currently under investigation. It will be addressed with a quick fix in an upcoming update, so no worrie...
@mrksmt9 The meter is actually implemented and updates based on the puzzle state. Each time you set the switch up, the voltage increases by 36 units;...
@mrksmt9 He Mark, The Power Puzzle is designed as a faithful recreation of the one from Resident Evil 2 original. Each time a mistake happens, the puz...
Please provide more details about the issue in the relevant topic, and we’ll be happy to assist you. For example, which video did you follow? Did you ...
@mrksmt9 Hey Mark, could you explain a bit more about where and how you ran into the issue? I’ll do my best to help! About bringing some things from M...
@ben4886 Typically, anim montages are used for this and they are the best approach, but it can also be done within the AnimBP it depends on the type o...
@ben4886 Hey Ben, Thank you for your question, For Player AnimBP, we’ve used the Blueprint Thread Safe method and Anim Layers, which is a more effici...
Thanks for your question! In your new map, add Set Input Mode Game Only in the Level Blueprint at Beginplay, and this should solve your issue.  ...
Thanks for the suggestion! That’s a really great idea, and we would definitely love to have something like that in the framework. However, it mainly d...