Farshad
Farshad
@farshad
Admin
DEVELOPER
Joined: Feb 1, 2026
Last seen: Jul 2, 2026
Topics: 13 / Replies: 287
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RE: What Are You Building? Show Us Your Project

@keriwan That looks great, thank you for sharing it with us. I honestly liked it a lot, especially the turn-based system. It looks amazing. What are ...

1 month ago
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RE: Support – Classic Survival Horror Framework

@ben4886 Yes, each layer is for a specific weapon. When you open the blend spaces, you can also see the walking, running, and other animations there. ...

1 month ago
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RE: Support – Classic Survival Horror Framework

@ben4886 Hey Ben, The Animation Blueprint uses a layered system. You simply need to open the layer related to your weapon, then click on Class Default...

2 months ago
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RE: Support – Modern Survival Horror Framework

@veilborne-studio Thanks for the video. Please open the default handgun weapon and check its skeleton. You will see a socket named ADS there(Image At...

2 months ago
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RE: Support – Modern Survival Horror Framework

@veilborne-studio I’m glad your issue was solved.Yes, I completely understand. Our main goal with future updates is to make everything more modular, a...

2 months ago
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RE: Support – Modern Survival Horror Framework

@veilborne-studio Thank you so much for your kind words and support, we really appreciate it! Regarding the update process, the approach is to downlo...

2 months ago
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RE: Modern Survival Horror Framework v0.4 – Major Update Dev Log

Update v0.4 is planned for June 2026. The roadmap has also been updated with the latest planned features for both v0.4 and v0.5. Check the link be...

2 months ago
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RE: 💡 Feature Requests – Modern Survival Horror Framework

@commancho Yes, that’s actually a very good idea 👍 . However, we would still need default animations for such a system, and so far, we have no...

2 months ago
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RE: Support – Modern Survival Horror Framework

@cloudo The PickupCamera in the character class is used for this. Would it be possible to show this issue in a video so I can see exactly when it happ...

2 months ago
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RE: 💡 Feature Requests – Modern Survival Horror Framework

@commancho no worry at all, we truly appreciate constructive and helpful feedback like yours and make the best possible use of it.Regarding the AI att...

2 months ago
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RE: Support – Modern Survival Horror Framework

@criss1818 Regarding MetaHumans, the best approach currently is to retarget all the animations to the MetaHuman body mesh properly, and then attach th...

2 months ago
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RE: Support – Classic Survival Horror Framework

@deepspacedaz Hey, I hope you’re doing great with your project! About your question, if you go to AC_Interact, in the Interact Platform graph, you ca...

2 months ago
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RE: 💡 Feature Requests – Modern Survival Horror Framework

@rozhkovskyproduction @criss1818 Guys, thank you so much for all your amazing feedback and suggestions. We genuinely review everything you write here...

2 months ago
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RE: 💡 Feature Requests – Modern Survival Horror Framework

@commancho Thank you for your feedback. Yes, the current AI will definitely be improved. This is actually something we are actively working on right n...

2 months ago
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RE: UE5 skeleton Update/tutorial?

@hellblazer19850 Hello, welcome, and thank you for your question. This method is for third-person mode and has not been tested for first-person yet. A...

2 months ago
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