Last seen: Jul 2, 2026
@keriwan That looks great, thank you for sharing it with us. I honestly liked it a lot, especially the turn-based system. It looks amazing. What are ...
@ben4886 Yes, each layer is for a specific weapon. When you open the blend spaces, you can also see the walking, running, and other animations there. ...
@ben4886 Hey Ben, The Animation Blueprint uses a layered system. You simply need to open the layer related to your weapon, then click on Class Default...
@veilborne-studio Thanks for the video. Please open the default handgun weapon and check its skeleton. You will see a socket named ADS there(Image At...
@veilborne-studio I’m glad your issue was solved.Yes, I completely understand. Our main goal with future updates is to make everything more modular, a...
@veilborne-studio Thank you so much for your kind words and support, we really appreciate it! Regarding the update process, the approach is to downlo...
Update v0.4 is planned for June 2026. The roadmap has also been updated with the latest planned features for both v0.4 and v0.5. Check the link be...
@commancho Yes, that’s actually a very good idea 👍 . However, we would still need default animations for such a system, and so far, we have no...
@cloudo The PickupCamera in the character class is used for this. Would it be possible to show this issue in a video so I can see exactly when it happ...
@commancho no worry at all, we truly appreciate constructive and helpful feedback like yours and make the best possible use of it.Regarding the AI att...
@criss1818 Regarding MetaHumans, the best approach currently is to retarget all the animations to the MetaHuman body mesh properly, and then attach th...
@deepspacedaz Hey, I hope you’re doing great with your project! About your question, if you go to AC_Interact, in the Interact Platform graph, you ca...
@rozhkovskyproduction @criss1818 Guys, thank you so much for all your amazing feedback and suggestions. We genuinely review everything you write here...
@commancho Thank you for your feedback. Yes, the current AI will definitely be improved. This is actually something we are actively working on right n...
@hellblazer19850 Hello, welcome, and thank you for your question. This method is for third-person mode and has not been tested for first-person yet. A...