Farshad
Farshad
@farshad
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Joined: Feb 1, 2026
Last seen: Oct 1, 2026
Topics: 13 / Replies: 480
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RE: Support – Modern Survival Horror Framework

@g-uncleray It’s better not to duplicate it, as it could potentially cause issues. If you want to have a separate sample class for your MetaHuman char...

2 months ago
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RE: Support – Modern Survival Horror Framework

@g-uncleray Are you using the BP_PlayerCharacter_MetaHuman class? This class is specifically designed for MetaHumans and has its own separate Animati...

2 months ago
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RE: 🔓 Modern Survival Horror Framework – Full Documentation Access

@zweihandstyle We’ve also sent a follow-up email to you. Could you please check your spam folder as well? If you still haven’t received it, could you ...

2 months ago
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RE: Support – Modern Survival Horror Framework

@g-uncleray It looks like your MetaHuman mesh hasn’t been set to the framework’s default skeleton. You need to right-click on your main MetaHuman mesh...

2 months ago
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RE: What Are You Building? Show Us Your Project

@commancho Cool that you’re using C++ too! It’s a great path because learning C++ will prepare you for UE6, where you’ll need to work with both Verse ...

2 months ago
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RE: 🔓 Modern Survival Horror Framework – Full Documentation Access

@zweihandstyle welcome, and thank you for your support! Access has been granted to you via email. Please check your inbox.

2 months ago
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RE: What Are You Building? Show Us Your Project

@commancho Oh, this is so cool! The combination of fixed cameras and an isometric projection is really interesting. Looks very cool. Are you using CS...

2 months ago
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RE: Support – Modern Survival Horror Framework

@fabio Yes, I understand now; you’re looking for where the weapon’s damage is applied so you can connect it to your enemy’s existing damage system.The...

2 months ago
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RE: Support – Modern Survival Horror Framework

@fabio No, please don’t worry, and feel free to ask any questions you have. I’m happy to help!I understand what you mean. First, I need to know exactl...

2 months ago
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RE: Support – Modern Survival Horror Framework

@criss1818 You can check the Spring Arm in the Character class and change the Target Arm Length there to adjust the camera distance while running.

2 months ago
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RE: 🔓 Modern Survival Horror Framework – Full Documentation Access

@g-uncleray Hey, Access granted. Check your email for confirmation.

2 months ago
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RE: What Are You Building? Show Us Your Project

@ben4886 Hey,Since the Weapon class, and equip section has undergone some changes in V2(most are refactoring functions), I’m planning to make a tutori...

2 months ago
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RE: What Are You Building? Show Us Your Project

@ben4886 Looks great! Ben, I think making a tutorial explaining the Pre-Rendered Background and the workflow you’re using to create it is a very good ...

2 months ago
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RE: Classic Survival Horror Framework – V2.0 | Dev Log

@mbthecomposer We have it on our radar. It’s currently in the task queue for review, and we’ll most likely work on it after the MSHF v0.5.

2 months ago
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RE: Classic Survival Horror Framework – V2.0 | Dev Log

@chris We expect V2 to be released within the next 1–2 weeks, possibly sooner.

2 months ago
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