Last seen: Sep 25, 2026
@mbthecomposer what is your method for it?
@mbthecomposer basically a screenshot from the camera projected as a post process material
I've worked out a way to do pre-rendered backgrounds, in engine. If enough people are interested, i will post a tutorial on how to do it
@commancho Have you got it working yet? Can you share a video?
@commancho Good luck with it. I've been doing it for about 7 years now and still have no idea what i am doing 😆 The hP pool is an interesti...
Hi, just to check, you aren’t using a designated Player Controller are you? As I can’t find one in the files. And if not, how come?
@commancho It is not procedural at all. The way i have it set up is that the left arm will always be shot off at 50% health, as an indicator of low he...
@farshad Thanks. I am away for a few days, so will give it a try when i get back
Secondary question, is it possible to reload while moving? I can't see anywhere in any of the WeaponMaster, Character or Inventory that means we have ...
Hi. Got an interesting problem i'm hoping you can help me with. I am trying to get different sounds to play when the zombie is in Idle state and walki...
@farshad ok, here’s a little bit more "Code 910" Biting and fire damage
Great, thanks. I'll get it sorted tonight
@farshad No problem. Adding a "set health to 0" directly after the Received damage type - Headshot - True branch also creates the unkillable zombie (i...
@farshad From what i have seen, it seems to be with the health amount. On 100 health, a shotgun headshot takes off around 140, down to -40. At 25 heal...
Hey, i have found a bug where if you lower the health of a zombie too low, headshots register, but the zombie doesnt die, attack or can be attacked fu...