Haha, I can imagine you're incredibly busy currently 😆 ! I'd love to see your take on this genre for sure !
i made this ....took a while its a bit rough metal gear meets dead space
https://www.youtube.com/watch?v=HqOjajkz5fM
https://www.youtube.com/watch?v=jq1Oa8V7bZE
but now i am focused on the classic horror framework
@chris Hey, your game looks really interesting ... you’ve clearly put a lot of time and effort into it. Thanks for sharing it with us here. I am looking forward to seeing how you develop it further, And I’m also excited to see the other game you’re making using the Classic Survival Horror framework 😊
So i am working on a game using the CSHF. I am keeping things underwraps for now, but here is a video of my progress on the weapons and bullet impact for the pistol and shotguns
I may do a tutorial on improving the "Severed" system with the shotgun if people are interested
@farshad ok, here’s a little bit more
"Code 910" Biting and fire damage
https://youtu.be/XUOiLGs1_0M
So i am working on a game using the CSHF. I am keeping things underwraps for now, but here is a video of my progress on the weapons and bullet impact for the pistol and shotguns
I may do a tutorial on improving the "Severed" system with the shotgun if people are interested
I'd be definetly interested! May I ask if limb dismemberment is procedural? Do limbs have their on HP?
@commancho It is not procedural at all. The way i have it set up is that the left arm will always be shot off at 50% health, as an indicator of low health. There's no HP on the limbs, just a simple Get Health check.
@ben4886 I'm working on system with hp pools on limbs, so the zombie doesn't lose hands, when player is shooting the legs 😀
Its my first project, I'm a noob after 6 months of courses and no prior game / C++ experience, only webdev and gaming, so the ammount of things to learn is just causing me a headache 🤣
@commancho Good luck with it. I've been doing it for about 7 years now and still have no idea what i am doing 😆
The hP pool is an interesting way to do it. How are you handling multiple limb failure? like if someone shoots off an arm, then the legs so the enemy has to crawl without an arm?
@ben4886 Every limb will have to share hp pool with the main hp pool. So if the zombie has 100hp and every each of 4 limbs has 25hp, zombie will be dead after losing all 4 limbs. If only arms will be shot, zombie will have to play only bite montages. I will have to assign a variable to each limb. Also I want limbs to be simply destroyed and to play blood splash vfx when it happens to make it more simple.
