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20/07/2026 11:16 am
@ben4886 Hey Ben, I did the necessary checks. You only need to do two things:
First, open BP_EnemyMaster and in the ApplyDamageAfterDetachZombieHead function, add the Died variable with a True state.
Then, for the child classes (except BP_ZombieLyingDown, since it doesn't have a headshot), make a small change to the Branch node in EventAnyDamage as shown in the screenshot I sent. This should fix the issue.
Thanks again for reporting this problem 👍
Ben4886 reacted
20/07/2026 1:26 pm
Great, thanks. I'll get it sorted tonight
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