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Bug Reports – Classic Survival Horror Framework

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Ben4886
(@ben4886)
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Joined: 6 months ago
Posts: 113
 

@farshad No problem. Adding a "set health to 0" directly after the Received damage type - Headshot - True branch also creates the unkillable zombie (if the health is set really high)



   
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Farshad
(@farshad)
DEVELOPER Admin
Joined: 7 months ago
Posts: 395
 

@ben4886 Hey Ben, I did the necessary checks. You only need to do two things:

First, open BP_EnemyMaster and in the ApplyDamageAfterDetachZombieHead function, add the Died variable with a True state.

Then, for the child classes (except BP_ZombieLyingDown, since it doesn't have a headshot), make a small change to the Branch node in EventAnyDamage as shown in the screenshot I sent. This should fix the issue.

Thanks again for reporting this problem 👍



   
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Ben4886
(@ben4886)
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Joined: 6 months ago
Posts: 113
 

Great, thanks. I'll get it sorted tonight



   
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