Last seen: Jul 1, 2026
One thing i think that would be very beneficial is on the BP_EnemySpawner is the ability to change the zombie settings. Even basic things like Health,...
@farshad I got it working. It has to be done in the Zombie Normal BP, not in the Zombie Master that I was trying initially. if anyone else wants to...
@farshad I've tried that but it still isnt working
@jsanzs Embrace the baldness 🙂
@jsanzs Hi. I had this issue, my fix was clicking on the hair, then in the details panel searching for Bounds. Change it from the default value to som...
@farshad Hi, That has worked with the Spawn Transform, thank you. For the blood decal, yes, i have tried using the mesh, and every other component....
@deepspacedaz Which problem, with the spawning or the blood?
Here's 2 things i hope you can help me with. Firstly, the zombies dont spawn exactly where i want them to. In the screen shots you can see the locatio...
@farshad I’m away at the moment, so can’t check it. But in the door BP is there logic for something like “cutscene triggered”, or “interacted with”?
@farshad I have added the sound of fire to the barrel, activated once it explodes. If I leave the room (with door opening cutscene) you can still hear...
Hi guys. I am adding some things to the Oil Barrels, like sound effects etc. How do i despawn them after leaving a room? So i have everything working ...
@deepspacedaz Hi, i dont know if it will help you, but i had a similar issue. what worked for me was rotating and positioning the weapon sockets on th...
@farshad one more quick weapon related question. When shooting the crawling zombies, the blood splatter is too high above them. The line trace is firi...
@farshad I got it just before you replied. The problem was in the WeaponsData Table. It was trying to shoot from the Muzzle Flash socket, but mine was...
@farshad Hi. Animations are all working fine, but there is an issue with firing the weapons. For some reason the pistol is firing 90 degrees to the le...