Last seen: Nov 9, 2026
@farshad great, thanks. Do you have any idea when you would do the tutorial you mentioned on adding a new weapon type?
Hi. Is there a way we can turn while firing weapons like the rifle and flamethrower?
@commancho Well, it will save some computing power not having to render every material, mesh and texture during gameplay. Mainly though it is of the f...
Hi. In the Main Menu, it says new games will delete all of the old saved files. If i dont want that to happen, can i just unpin these connections? &...
@hosna The issue seems to be when adding the Modifier to the DPAD Left in the IMC-Default. Adding in the Negate Modifier is what stops the 2nd interac...
@hosna Even using a brand new, fresh project, putting in the L/R dpad inputs causes the error. Nothing migrated in at all
@hosna I am using UE5.6, and have made a couple of changes. I have added tank controls as Farshad explained for V1.8, Switched to a female mannequin, ...
@hosna yeah it’s an Xbox controller, used from the start. I just walk up to something and interact with it. 1st interaction pressing A (I.e picking so...
Hi. Am going through V2, and have found an issue with the TextInteracts. Using a gamepad, the text doesnt change to the 2nd line of texts, and forces ...
So i have run in to an issue with my Pre-Rendered Backgrounds that i overlooked initially. I may not have them working 😬 😬 😬
Hi. I have noticed a few times there can be a bug with the camera switchers. If you walk backwards into a different switcher volume, it might not regi...
@commancho Dude that looks great. Should post some game play footage when you can
@farshad sure thing. I’ll get it done in the next day or so. I would ask from you, would you be able to show how to add a new weapon type, like for ex...
After the bite animations, i have Pre-Rendered Backgrounds and bloody footprints working:A tutorial on the Pre-Rendered Backgrounds will be coming soo...