Last seen: Aug 14, 2026
@commancho It is not procedural at all. The way i have it set up is that the left arm will always be shot off at 50% health, as an indicator of low he...
@farshad Thanks. I am away for a few days, so will give it a try when i get back
Secondary question, is it possible to reload while moving? I can't see anywhere in any of the WeaponMaster, Character or Inventory that means we have ...
Hi. Got an interesting problem i'm hoping you can help me with. I am trying to get different sounds to play when the zombie is in Idle state and walki...
@farshad ok, here’s a little bit more "Code 910" Biting and fire damage
Great, thanks. I'll get it sorted tonight
@farshad No problem. Adding a "set health to 0" directly after the Received damage type - Headshot - True branch also creates the unkillable zombie (i...
@farshad From what i have seen, it seems to be with the health amount. On 100 health, a shotgun headshot takes off around 140, down to -40. At 25 heal...
Hey, i have found a bug where if you lower the health of a zombie too low, headshots register, but the zombie doesnt die, attack or can be attacked fu...
@hosna Yeah, i was afraid of that 😆 I'll just use 1.8 as the test to get things working then. V2 will be the full project
@hosna I've made changes to things like the Zombie Master and Zombie Normal, how will be best to migrate these over without overwriting the new bluepr...
I'm using V1.8. How will be best to integrate my project with V2?
@oleg_ggs Hi, at the top of the page on the menu bar, there is a drop down for "Documentation". It is in there
So i am working on a game using the CSHF. I am keeping things underwraps for now, but here is a video of my progress on the weapons and bullet impact ...
@farshad Forgot to say, that is all working. Thank you