Last seen: May 8, 2026
@farshad Ignore, that last message. I have it
@farshad watching the video, but not sure how you’re switching from gameplay to being able to move around while it’s still playing
@farshad that looks great. I’ll give that a go, thanks
@farshad yeah, I know how to do it, but haven’t done it too much
@farshad When you say aligned, how do you mean? I have set the location and rotation values exactly like in the images.
@farshad So i have followed the instructions to the letter, and you can see what is happening in the screenshots. The only difference to what i am doi...
@farshad How come we don't need one for the Pipe as well?
@farshad Yeah, i did screenshots 1-5, but is screenshot 0 needed or not?
@farshad I have followed the Metahuman tutorial, and had a question, the image 0L, is that needed at all? My guns are not properly aligned, and before...
@hosna I have found what is causing the issue. In the Game Instance, if "Gender is Male" is unchecked, it defaults the Metahuman to the UE5 mannequin....
@hosna Yes, i am doing the same steps. I have added a video to this 2026-04-12-14-48-52.mp4
@hosna hi. I have tested it in the demo level on a new project and it is still the same
Hi.I am beginning the arduous task of adding a Metahuman as my player character, and following your tutorial video. Straight away, i am running to iss...
Ok, a bit of a tougher one. I want to add a new footstep material. Currently there is Default, Metal and Mud. How do i go about adding new ones? I see...
@hosna I got it, thanks. I just had to add a new Boolean in the AC_Interact BP then connect that in the BP_Platform AC_Interact-01_04_2026-13_3...