Last seen: Jul 12, 2026
@farshad Thank you Farshad, very well explained!I already expected to put some thought into this one but I am excited to see how it will turn out. Wil...
Hey there, I currently try to alter your door BPs even further. While the difference between heavy door and normal door was easy to implement, I curre...
@hosna Hey, thanks for the detailed answer, much appreciated, Hosna!I seem to misunderstand the OpenDoorByInteract logic, since I can't seem to work i...
Hey there,Since I focus heavily on First Person mechanics I need some support with a rather specific mechanic, which I think is still pretty easy to i...
Framework version: 0.4.3UE version: 5.8Hey, seems like there is an FPS related issue to all weapons.I didn't check for now if this is tied to tick eve...
I'm so sorry, I don't know if this is somewhere deep in the documentation but I just couldn't find it.I am looking for a way to edit the target for sp...
@farshad So, I tested your workflow and this works pretty well. Still, I noticed an issue in your code, preventing from correctly updating the FP mesh...
@farshad Thank you so much for taking the time to get this right, it's much appreciated!I will follow your guide and let you know if I run into any pr...
@farshad This already worked easily, just couldn't find the right bool, so thank you. Much appreciated.Concerning the handling of using the different ...
I don't like how the notes and general inspection system works in the first person view, since the tweaks I made in my former project looked pretty go...
@farshad I dunno, why did you need to rework the inspection system when using an item in First Person View as well?The new First Person inspection fee...