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[Sticky] Support – Classic Survival Horror Framework

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Farshad
(@farshad)
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@ben4886 Strange, it looks fine on my side. There’s a variable "BoostCharacterTurning"Try reducing it and experimenting with it to see if that helps.


This post was modified 2 months ago 3 times by Farshad

   
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Ben4886
(@ben4886)
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@farshad That has worked, thank you. I set it to .5 and it is better. Strange that it is in the packaged game and not in the editor as there arent any editable input settings on packaging settings



   
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Farshad
(@farshad)
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@ben4886 Great, glad that fixed it! Yeah, sometimes packaged builds can behave slightly differently from the editor due to how settings and inputs are initialized. I see this in many of my projects



   
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Ben4886
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@farshad Yeah. We should all package the game at the end of each day and catch these things early



   
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Ben4886
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Hi, me again. Quick question, does the "Ask Question" on the Door BP only work if the door is locked and needs a key? If it is unlocked, i can go through it, but if i tick "Ask Question" i cant go through it and no questions appear



   
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Hosna
(@hosna)
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@ben4886 Yes, by default unlocked doors don’t require “Ask Question,” so that option should be disabled. If you want a custom behavior where unlocked doors also show a question, you’ll need to modify the Ask Question logic in the Blueprint.



   
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Ben4886
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@hosna I got it, thanks. I just had to add a new Boolean in the AC_Interact BP then connect that in the BP_Platform


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Ben4886
(@ben4886)
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Ok, a bit of a tougher one. I want to add a new footstep material. Currently there is Default, Metal and Mud. How do i go about adding new ones? I see there is the array select in the Left/Right foot in the Anim BP Event Graph, but i'm having difficulty finding out how to add to this array. the materials themselvs in the Demo map are just standard meshes, and not blueprints. So how are you differentiating as to what is default/mud etc?



   
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Farshad
(@farshad)
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@ben4886 Hey Ben, to add a new Physical Surface, follow these steps:

1- Go to Project Settings, Physical Surfaces, and add your new surface name.
2- Create a new Physical Material.
3- Open it and assign the new surface you created.
4- In your character’s Animation Blueprint, go to the FootstepDetection function and add the footstep sound for the new surface.
5- Finally, wherever you want this footstep to be applied (on a specific object or ground), select the mesh and assign the Physical Material you created to it.

Hope this helps!


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C84dbdff7eacb6458a09a45545a9f175a03da47026b2e2aa736c6c4c1f83fe98?s=80&d=mm&r=g
(@konkichifan)
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for some odd reason im blocked from going into the inventory plus forum even though im survivor tier so i have to write it here, is inventory plus not compatible with this current version? because it's got issues that werent present before.

oh wait you have to remove elements of the original inventory now? 


This post was modified 2 months ago by Konkichifan

   
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Hosna
(@hosna)
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@konkichifan Please check now, you should now be able to access the Exclusive Add-ons section 😊 Yes, Inventory Re Plus add-on is currently only compatible with version 1.7 of the framework, and a version compatible with 1.8 has not been released yet.



   
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Ae3d43383d08ee06985c0b5a21afe0444aedb435d146affab19c3fe1eea899b5?s=80&d=mm&r=g
(@mrksmt9)
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All thats in place but doesnt bring up the choose use or not text etc, just wondering if you can think of a step or something i may have missed, as i just dropped it in to the new map.  Works fine on the test map etc



   
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Hosna
(@hosna)
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@mrksmt9 Could you please share a video showing the issue more clearly? I wasn’t able to fully understand. Thanks



   
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C84dbdff7eacb6458a09a45545a9f175a03da47026b2e2aa736c6c4c1f83fe98?s=80&d=mm&r=g
(@konkichifan)
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@hosna yeah my bad i hadn't read properly lol, i hope to see the 1.8 update soon thank you 🙂



   
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(@mrksmt9)
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Attached for you



   
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