Last seen: Oct 1, 2026
@hellblazer19850 Inside the framework, the weapons reload animations were originally designed to match the third-person character reload animations. F...
@ben4886 Hey ben, I completely understand your concern, however, Because Unreal Engine doesn't provide a fully automatic or conflict-free way to merge...
@calo Try opening it with a different browser, or clear your browser cache, I checked it a moment ago and everything seemed to be working normally.
@calo By default, this shouldn't occur when there's only a single zombie. However, I recommend manually applying the fix described in the following d...
@calo When does this occur? Does it happen only after enabling the Grab and Bite system, or did you make any other changes as well?
Hey, After retargeting, in the weapon Data Asset, set the following animations to a Rate Scale of 2. This should synchronize them with the weapon's re...
@krazykracka I'm glad you liked the options menu design! Thanks for reporting these findings. I've added them to our high-priority investigation list.
@ben4886 Since V2 includes changes to the spawners, enemies, and some other core systems, I recommend downloading a fresh copy of the framework V2 and...
@calo Check out this video. Here I show how to toggle the character's visibility. This method is for the third-person mode ,hope this helps 😊
@krazykracka Hey, thanks a lot for all the reports you've shared, and especially for the fixes you've suggested. We really appreciate it 👍 We'...
@calo Could you explain it in a bit more detail? For example, what was it like before, what has changed now, and where exactly would you like to hide ...
@rozhkovskyproduction Thanks for the suggestion! I actually really like this idea. 😊 The only thing I'm thinking about is that the current m...
Hey, first of all, welcome to the community! 😊 To change your character's avatar, simply open "WB_Inventory". In the "Event Construct", as s...
Another shot from the Options Menu 😊