Last seen: Jul 3, 2026
@deepspacedaz You're very welcome! yes, creating a separate Integer or Code ID for each puzzle is completely a valid way of handling multiple puzzle i...
@rozhkovskyproduction Thanks for reporting these cases, we’ll review them.
@rozhkovskyproduction Yes, this is a very useful feature, thanks for pointing it out so we can have it noted and review it in the future. There’s a go...
@gremwel Hey, thank you for your question. At the moment, to update the project, you need to download the latest version of the framework from the lau...
@mr_spookies No changes have been made to the base skeletons in the framework, only sockets have been set up on them.It’s possible that the unarmed id...
@mr_spookies Could you please tell me at which step you encounter this issue? Also, have you tested it with other MetaHumans to see if this problem on...
@rozhkovskyproduction Thank you for your great suggestion. Yes, we plan to have both Resident Evil-style and Silent Hill-style enemies, and this syste...
@gunx77 Hi, thanks for taking the time and for such useful feedback, really appreciate it 😊 your suggestions are great, I’ll add them to the...
@ben4886 Yes, inside the BP_WeaponMaster class we already have the default weapon animation variables in animation category. You can set your reload a...
@commancho Glad you found it! The AI system is currently under more development. We’re actively working on improving it, And thanks for your feedback ...
@asdaaaaaa First of all, welcome to the forum 😊 Thank you for your great suggestion, it’s an interesting idea. I’ll add it to our review lis...
Noted this right away 😇 this is a really great idea! The idea that items that are used and initially cannot be discarded become discardable af...
Thank you for your suggestion, We’ve received similar requests for a crouching system and are currently reviewing it. Guys, just a note, this isn’t so...
I think you’re referring to the weapon shadows appearing on the door, is that correct? is so, it’s been identified and we’ve noted it for improvement ...
@commancho You can find it in BTT_FollowPlayer. there you can adjust the Acceptance Radius field. I’ve attached an image, If you have any questions, f...