Last seen: Nov 15, 2026
@criss1818 You can look at the MetaHuman player character as a reference, but there are some differences in how you should set things up for the zombi...
@fabio You are welcome ... Oh, this is another intentional feature! 😊 It's designed to reflect the character's stress through subtle breathing...
@neoakiro Hey, It looks like some assets from your older project were migrated or copied into the newer version, causing broken references... We've te...
@fabio Hey! Glad to hear you're enjoying the changes!Regarding the blur effect, we intentionally added it to better match the survival horror style .....
@xdustyx Hey, Please take a look at this section of the documentation, which explains how to implement damage handling for custom enemies. I hope it h...
🔹 Modern Survival Horror Framework – v0.5.1 Added: Added optional hip-fire support in First-Person Mode. Added flashlight ...
@heroijam Hey, welcome to the forum, and thank you for your support 😊 Please read the first post in this thread here, then reach out to us e...
@g-scairp I completely understand, We list confirmed features for upcoming updates on our roadmap, which you can find in the Roadmap section of the to...
@g-scairp Yes, we'd definitely like to introduce more door types in future updates! If you're building custom systems... I recommend keeping everythi...
@xdustyx Glad to hear your first issue is resolved! Regarding the second issue... if you followed the tutorial correctly, everything should work as ...
@chewchewlazergum Great suggestion! I have added it to our list for consideration... Making it optional with a simple boolean toggle would be a good a...
@g-scairp The door system works this way by default because this is how doors are commonly handled in modern AAA survival horror games like Resident E...
@rozhkovskyproduction Okay ... okay, that's a really good idea! Recently, we've been focusing more on adding different behaviors and features as optio...
@criss1818 Yes, you can definitely use a MetaHuman for the BP_Zombie. You can add the separate MetaHuman components for each body part directly to the...
@xdustyx It looks like the Post Process lighting settings may be causing this conflict with your level.Please watch this short video... I’ll show you ...