Last seen: Oct 1, 2026
@piranha_root Hey, and welcome to the community forum, glad to see you here 😊 Are you testing with the default Police Holder bite animations...
Introducing the brand-new Settings & Options system in v0.5! Players can fully rebind both Keyboard & Mouse and Gamepad controls directly...
@fabio Hey Fabio, No worries, I completely understand! 😊 For v0.5, the FPS Mode has received a few improvements ... A completely new flashlig...
@criss1818 The Enemy Stalker considered for 0.6 is compatible with the UE5 Skeleton, and if you’d like, you can retarget the Blueprint and use it with...
@g-uncleray Yes, we are aware of this... While motion matching is very appealing and provides a smooth experience, it can also be somewhat challenging...
@gunx77 Yes, that might be the case. Try using your own MetaHuman with its original skeleton... Just add all the sockets from the MetaHuman Framework ...
@g-uncleray The Interaction Cutscene Player is currently under development, and we hope to have it ready for V0.5. If not, it may be moved to V0.6. So...
@gunx77 Did you assign the framework’s MetaHuman skeleton to your MetaHuman model? if so, Could you please attach a video showing the process and the...
@gunx77 You can add the full-body outfit to the Torso section. For the parts of the body that don't need to be visible because they are covered by the...
Now, in MSHF V0.5, after equipping a backpack item, it will also be visually added to the character’s body. You can also replace the backpack mesh wit...
@g-scairp Farshad confirmed that he has just sent you an email. Please check your email; access has been granted to you. 😊
@g-uncleray The v0.6 update isn’t finalized yet, as we’re still making changes and testing the weapons and systems... So I can’t confirm exactly what ...
@arbaros Thanks for taking the time to watch the video, I suspect you may have missed a small step somewhere, possibly because the previous video wa...
@arbaros Thanks for bringing your question to us! The documentation includes the correct steps for adding a new weapon based on the existing weapon t...
@g-owlst Welcome to the community forum, and thank you for the suggestion and for sharing the detailed explanation and screenshots 😊 We’ll d...