Last seen: Oct 1, 2026
@mr_spookies No changes have been made to the base skeletons in the framework, only sockets have been set up on them.It’s possible that the unarmed id...
@mr_spookies Could you please tell me at which step you encounter this issue? Also, have you tested it with other MetaHumans to see if this problem on...
@rozhkovskyproduction Thank you for your great suggestion. Yes, we plan to have both Resident Evil-style and Silent Hill-style enemies, and this syste...
@gunx77 Hi, thanks for taking the time and for such useful feedback, really appreciate it 😊 your suggestions are great, I’ll add them to the...
@ben4886 Yes, inside the BP_WeaponMaster class we already have the default weapon animation variables in animation category. You can set your reload a...
@commancho Glad you found it! The AI system is currently under more development. We’re actively working on improving it, And thanks for your feedback ...
@asdaaaaaa First of all, welcome to the forum 😊 Thank you for your great suggestion, it’s an interesting idea. I’ll add it to our review lis...
Noted this right away 😇 this is a really great idea! The idea that items that are used and initially cannot be discarded become discardable af...
Thank you for your suggestion, We’ve received similar requests for a crouching system and are currently reviewing it. Guys, just a note, this isn’t so...
I think you’re referring to the weapon shadows appearing on the door, is that correct? is so, it’s been identified and we’ve noted it for improvement ...
@commancho You can find it in BTT_FollowPlayer. there you can adjust the Acceptance Radius field. I’ve attached an image, If you have any questions, f...
You can watch this video to integrate the Forgotten Puzzles into the Modern Survival Horror Framework. Please note that this method demonstrates a d...
@arcticsubn Thanks for your feedback! The exact release date and final features for update v0.4 are not finalized yet; we’ll announce the details as s...
🔹 Modern Survival Horror Framework – v0.3.1 Fixes: Fixed mixed herbs not restoring health correctly Fixed discard logic for two-slot...
Hey @cloudo , I tested the package in Unreal Engine 5.7, and the weapon that is placed in the inventory by default at the start of the game worked cor...