Last seen: Jul 4, 2026
Thanks for reporting this. are you experiencing this issue only with the Narrow BP you placed in your current level, or does it also happen in the def...
@cosmicarcadepro Hello and welcome to the forum! 😊 Yes, absolutely, a settings/menu system is definitely planned and will be included in futu...
@calo Looks great! Keep going and let us know how it progresses 😊
@makiru If your character is using the UE4 skeleton, it’s pretty straightforward, just assign the framework rig to the model and swap the meshes in BP...
What do you think about the new Merchant feel compared to the previous version? 😊
Is your character using the UE4 skeleton exactly? if so, Have you made any changes to the code? In first-person mode, the main mesh of the class shoul...
@the-javawockee Hey, I made another quick prototype using a spline approach this time, which works better. I’ll show it here.With this setup, the came...
@neoakiro Thanks for the details! From what you described, it looks like the issue happened during your porting process. It seems something didn’t por...
@neoakiro How did you update it? What do you mean by version 1.8? Because the latest version of the Modern Survival Horror Framework is v0.2.3. Did yo...
@mrksmt9 Sounds great, Thanks for sharing your game details here. Looking forward to seeing how it progresses and what you come up with next! 😊...
@mrksmt9 Hello Mark, Hosna is here this time, If you carefully set up the object/platform placement and the FacingDetectionCollider, this problem shou...
Hey! Thanks for reaching out Could you let me know how you ran into this issue? Are you using the default pipe that comes with the framework, or have ...
@mbthecomposer Hey Michele! Welcome to the Forum! Glad to have you here with us😊 Itabella sounds super cool! Blending RPG elements into classi...
@the-javawockee Thanks for the question! You can try moving the camera a bit further back so when it switches, the character appears in front, not beh...
@ironydev Thank you for asking, well, there have been no changes to the actual product in that update. We just did some light editing on the store pag...