
We are currently working on a major update for the Modern Survival Horror Framework. Version 0.4 introduces significant improvements across core systems and gameplay mechanics.
This update focuses on improving overall responsiveness, stability, and gameplay feel.
- Official support for UE5 Skeleton
- Official support for Metahumans
- Significant upgrades to the Motion Matching system
- AI system improvements
- Crouch system
- Turn-in-place system for improved directional control and realism
- Combat feedback and overall gameplay polish improvements
- Laser sight system
- Pickup item beam effect system
- Valuable items system
All progress updates, dev logs, and version 0.4 related news will be published in this thread.
@hosna Hosna and Farshad, have I told you that I love you?))
This is a great feature, and I've been looking forward to it!
Please consider allowing the character to exhibit this behavior when the flashlight is turned on. This way, we can use the mouse to control the flashlight's beam, and the character will follow the beam and rotate if they are standing still. Thank you!
@rozhkovskyproduction Thank you so much! I’m really happy to hear that you’re excited about the upcoming features 😊
And yes, that’s actually a really good idea for the flashlight system. I’ve seen a similar behavior in Silent Hill 2 Remake as well, where the character follows the flashlight direction while standing still. We’ll definitely look into this idea and evaluate it further.
Update v0.4 is planned for June 2026.
The roadmap has also been updated with the latest planned features for both v0.4 and v0.5.
Check the link below for the full feature list and development progress.
https://trello.com/b/5JYRecsH/modern-survival-horror-framework-roadmap
🟢 Update V0.4 : Auto-Save & Level Transition Save System

A new save system has been implemented in version 0.4, including Auto-Save and Level Transition Save functionality.
The system is designed with a 3-slot management structure for autosaves:
- If an empty slot is available, the system will store the autosave in the first available slot.
- If there are 3 auto save slots, the system automatically detects the oldest save and overwrites it.
- This ensures a consistent and predictable save rotation without data overflow.
Now, when transitioning from one level to another, all inventory items, weapons, and other related data are preserved and carried over correctly. The system guarantees stable progression tracking during gameplay and level transitions, improving reliability and user experience in narrative-driven gameplay environments.
Damn, this update looks SICK 😍 ! You guys really keeps delivering, it's awesome !
Update V0.4 : Continue button!

A “Continue” button has been added to the main menu. When the player clicks this button, the most recently saved slot will be loaded. This button is hidden when no save data is available.
Update 0.4 - Unreal Engine Version Support Changes

Starting with Update 0.4, the framework will officially support Unreal Engine 5.6 and newer.
Due to major API and animation system changes introduced by Epic Games, especially regarding Motion Matching, continuing support for UE5.5 is no longer practical for future development.
This change allows the framework to fully embrace newer Unreal Engine technologies, including improved Motion Matching workflows, UE5 Skeleton support, MetaHuman compatibility, and future animation system improvements without legacy limitations.
Developers currently working on UE5.5 will need to download UE5.6 or later to use Update 0.4 and all future framework updates.
The final UE5.5-compatible version will no longer be available directly on Fab after Update 0.4. However, developers who still need the UE5.5 version can contact us directly, and we will provide access to the UE5.5 version for V0.4 only.
That said, we strongly recommend using Unreal Engine 5.6 or newer in order to fully benefit from all new framework features, future improvements, and upcoming animation systems.
Thank you for your understanding and continued support.
Dark Silver Games
